Counter-Strike 2
ze_compound_escape
Показване на 1 — 10 от 17 постъпления
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Обновление: 3 ноем. в 8:25

- Fixed CSM (now sun-lit areas will have proper shading).

Обновление: 18 септ. в 8:13

- Changed env_cubemap_fog reference from targetname reference to material reference to stop a specific error from spamming in the console (entity only compile, if the issue still persists please do tell).

Обновление: 16 юни в 13:32

- Raised the ceiling in the first trigger room (with the 224 LJ) (128 -> 132) so you don't hit your head anymore, making the jump easier. Because it's easier now, I made the helper platform appear 5 seconds later.
- Recompiled with Steam Audio disabled resulting in a ~40MB map file size decrease.

Обновление: 6 юни в 9:32

- Renamed the 3D skybox so the main map always gets loaded instead of the 3D skybox in some cases.

Обновление: 13 ноем. 2024 в 17:48

- Fixed clipping on one of the hills, now you can't delay there anymore.
- Changed out the water texture of the bridge area, because Valve removed the overpass water texture (that I used) from the game.
- Changed the orientation of the light_environment to be more in line with the moon in the sky.

The outside shadows are much worse now/non existant for players, not sure what's causing this, but I didn't change anything besides the 3 things mentioned above so I'm guessing one of the recent updates caused this...

Обновление: 29 септ. 2024 в 15:07

- Changed the textures on the final compound.
- Added more CT and T spawns so each round starts off more diverse.
- Added and changed sounds for gates and buttons respectively.
- Added a fade and nuke for the nuke, also added two shakes when the final door opens/is fully open.
- Added an extra hold point in the defence/playground area.

Обновление: 13 септ. 2024 в 11:20

- Made lights in the vents non-solid.
- Added some pillars to the final bridges.
- Made first kz-structure secret more viable.
- Changed a couple of the cubemaps.
- Made post process a tiny bit more intense.
- Added another spot in the playground/defence area.

Обновление: 4 септ. 2024 в 12:20

- Added floodlights.
- Added some post processing to make the map feel more grim.
- Fixed some textures.
- Changed some of the lighting to be less bright.
- Reduced the file size a bit.

Обновление: 23 авг. 2024 в 12:17

- Added extra trees in the outside area.
- Made the big wall tp 10 seconds later.
- Updated the lighting.
- Fixed some odd textures.
- Changed the playground area elevator.
- Changed the first kz structure so it's faster to complete.

Обновление: 26 юли 2024 в 15:33

- Made the lj at the start 4 units shorter.
- Made the first kz structure more smooth and the wall- surf/strafe/slide 4 units shorter.
- Added text for the jumpstat triggers.
- Moved the teleport from the second kz structure infront of the ladder instead of at the very start.