Counter-Strike 2
ze_compound_escape
กำลังแสดง 1-10 จาก 17 รายการ
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อัปเดต: 3 พ.ย. @ 8: 25am
โดย Midran Kidran

- Fixed CSM (now sun-lit areas will have proper shading).

อัปเดต: 18 ก.ย. @ 8: 13am
โดย Midran Kidran

- Changed env_cubemap_fog reference from targetname reference to material reference to stop a specific error from spamming in the console (entity only compile, if the issue still persists please do tell).

อัปเดต: 16 มิ.ย. @ 1: 32pm
โดย Midran Kidran

- Raised the ceiling in the first trigger room (with the 224 LJ) (128 -> 132) so you don't hit your head anymore, making the jump easier. Because it's easier now, I made the helper platform appear 5 seconds later.
- Recompiled with Steam Audio disabled resulting in a ~40MB map file size decrease.

อัปเดต: 6 มิ.ย. @ 9: 32am
โดย Midran Kidran

- Renamed the 3D skybox so the main map always gets loaded instead of the 3D skybox in some cases.

อัปเดต: 13 พ.ย. 2024 @ 5: 48pm
โดย Midran Kidran

- Fixed clipping on one of the hills, now you can't delay there anymore.
- Changed out the water texture of the bridge area, because Valve removed the overpass water texture (that I used) from the game.
- Changed the orientation of the light_environment to be more in line with the moon in the sky.

The outside shadows are much worse now/non existant for players, not sure what's causing this, but I didn't change anything besides the 3 things mentioned above so I'm guessing one of the recent updates caused this...

อัปเดต: 29 ก.ย. 2024 @ 3: 07pm
โดย Midran Kidran

- Changed the textures on the final compound.
- Added more CT and T spawns so each round starts off more diverse.
- Added and changed sounds for gates and buttons respectively.
- Added a fade and nuke for the nuke, also added two shakes when the final door opens/is fully open.
- Added an extra hold point in the defence/playground area.

อัปเดต: 13 ก.ย. 2024 @ 11: 20am
โดย Midran Kidran

- Made lights in the vents non-solid.
- Added some pillars to the final bridges.
- Made first kz-structure secret more viable.
- Changed a couple of the cubemaps.
- Made post process a tiny bit more intense.
- Added another spot in the playground/defence area.

อัปเดต: 4 ก.ย. 2024 @ 12: 20pm
โดย Midran Kidran

- Added floodlights.
- Added some post processing to make the map feel more grim.
- Fixed some textures.
- Changed some of the lighting to be less bright.
- Reduced the file size a bit.

อัปเดต: 23 ส.ค. 2024 @ 12: 17pm
โดย Midran Kidran

- Added extra trees in the outside area.
- Made the big wall tp 10 seconds later.
- Updated the lighting.
- Fixed some odd textures.
- Changed the playground area elevator.
- Changed the first kz structure so it's faster to complete.

อัปเดต: 26 ก.ค. 2024 @ 3: 33pm
โดย Midran Kidran

- Made the lj at the start 4 units shorter.
- Made the first kz structure more smooth and the wall- surf/strafe/slide 4 units shorter.
- Added text for the jumpstat triggers.
- Moved the teleport from the second kz structure infront of the ladder instead of at the very start.