RimWorld
Forced Rearmament
1-8 van 8 items weergegeven
Update: 12 jun om 2:34
door seeki

[Auto-generated text]: Update on 6/12/2025 6:34:07 PM.
Compatible with Rimworld Ver1.6.

Update: 20 aug 2024 om 7:24
door seeki

[Auto-generated text]: Update on 8/20/2024 11:24:10 PM.
If a Colonist is carried in a dangerous situation after being knocked down, they will no longer rearm when they get up.

Update: 8 aug 2024 om 9:11
door seeki

[Auto-generated text]: Update on 8/9/2024 1:11:41 AM.
Added support for Dual Wield [Dev] mod.
The birthing mother was prevented from picking up her dropped weapon.

Update: 4 jun 2024 om 10:39
door seeki

[Auto-generated text]: Update on 6/5/2024 2:39:34 AM.

Update: 6 mei 2024 om 23:23
door seeki

[Auto-generated text]: Update on 5/7/2024 3:23:50 PM.
when drafting Colonist, it explicitly suppresses not only the rearmament job created by this mod, but also the rearmament job created by Rimworld Ver1.5 vanilla.

Update: 5 mei 2024 om 11:34
door seeki

[Auto-generated text]: Update on 5/6/2024 3:34:32 AM.
Drafting will cause the Pawn to forget about his weapon and not rearm it.

Update: 1 mei 2024 om 9:29
door seeki

[Auto-generated text]: Update on 5/2/2024 1:29:38 AM.
Create a new unique rearmament job from scratch and change the Pawn AI to execute that job with high priority.

Update: 26 apr 2024 om 5:16
door seeki

[Auto-generated text]: Initial upload.