Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

I.A.E.M.
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更新于:2024 年 10 月 18 日 上午 5:19
作者:22222222

small fix

更新于:2024 年 10 月 18 日 上午 4:38
作者:22222222

更新于:2024 年 10 月 18 日 上午 4:24
作者:22222222

更新于:2024 年 10 月 18 日 上午 1:32
作者:22222222

降低了架设武器的基础耐久
Reduced the durability of the foundation for setting up weapons

更新于:2024 年 10 月 18 日 上午 12:43
作者:22222222

small fix

更新于:2024 年 10 月 18 日 上午 12:38
作者:22222222

更新于:2024 年 10 月 18 日 上午 12:27
作者:22222222

***修复了因为缺失“小船类机动性脚本”而导致的“资料馆”崩溃;
跟随官方更新了“动画”,并且减缓了原来修改的蹲下趴下的播放速度;
添加了新增火炮库存的修改内容.

***Fixed the collapse of the "Archive" caused by the missing "Small Boat Mobility Script";
Followed the official update of the "animation" and slowed down the playback speed of the previously modified crouching and lying down mode;
Added modifications to add new artillery inventory.

更新于:2024 年 10 月 18 日 上午 12:14
作者:22222222

更新于:2024 年 10 月 17 日 下午 9:02
作者:22222222

UPDATE10/18
*适配官方更新,更新了一些老文件,使mod在总体上与原版内容保持一致
*重新调整了AT和AA的射程和精准度以及装填时间,以提高游戏性;适当降低了火炮单位的开火速度
*重新修改了部分载具以跟随官方对它们的更新,并修改了新加入的载具的文件
*在breed中添加并修改了新加入的人物预设(装备和技能等)
*对一些HMG的射程进行了调整,以降低ussr的AAA卡车的影响力;将所有枪械的弹匣容量调整到历史数据
*对装甲载具AI逻辑的修改,再次增强了装甲对装甲的专一性,减少步兵的出现对载具AI的影响,减少大炮开火前的抽搐导致射击不准的现象
*一些地图中的建筑被本次更新打乱,需要花一些时间进行调整
*通过更新Late文件里unit_usa解决了之前在多人对战中选择末期美军会导致游戏闪退的问题
*延长了爆炸物如“3Kg”的引爆时间
*删除了几张与官方重复的防御模式地图
*将载具AI的信息获取范围调整为0以解决一些令人头痛的问题,这并不会影响火炮单位的自动支援射击
*一些其他数值的调整,等等

UPDATE10/18
* Adapted to the official update, updated some old files, so that the mod is generally consistent with the original content
* Reworked the range and accuracy of AT and AA as well as the reload time to improve gameplay; The firing speed of the artillery unit was appropriately reduced
* Reworked some of the vehicles to follow official updates on them, and modified the files for newly added vehicles
* Added and modified new character presets in breed (equipment, skills, etc.)
* The range of some HMGs has been adjusted to reduce the soundness of the AAA trucks of the USSR; Adjust the magazine capacity of all guns to historical data
* Modification of the AI logic of armored vehicles, further enhancing the specialization of armor against armor, reducing the impact of the appearance of infantry on vehicle AI, and reducing the phenomenon of shooting inaccuracy caused by twitching before firing a cannon
* Some buildings in the map were disrupted by this update and will take some time to adjust
* Updated unit _ usa in the Late file to resolve the previous issue of selecting the terminal US in multiplayer battles that caused the game to flash back.
* Extended detonation time of explosives such as "3 Kg"
* Remove several maps of defense modes that are duplicated with the official one
* Adjust the information acquisition range of the vehicle AI to 0 to solve some annoying problems, which will not affect the automatic support shooting of artillery units
* Some other numerical adjustments, etc.

更新于:2024 年 10 月 12 日 上午 9:34
作者:22222222

昏迷机制的适当修改
Appropriate modifications to the coma mechanism