Call to Arms

Call to Arms

Call to War
正在显示第 51 - 60 项,共 159 项条目
< 1 ... 4  5  6  7  8 ... 16 >
更新于:4 月 19 日 下午 5:20
作者:Call to War

更新于:4 月 9 日 下午 2:48
作者:Call to War

Improvement in bots. Now they will have attack times and passive times. (This is to prevent the AI from constantly sending waves of basic soldiers and instead perform stronger waves).

Retouch in the maps in CONQUEST mode. After a long time of work, I managed to unify defensive concepts across the different maps. I think I removed almost all the blue soldiers that were scattered around the map, got rid of the sandbags, and fixed the issue of having too few defensive units when attacking with certain eastern factions (Russia and China, for example).

Slight reduction in CP (Command Points) requirements for Western factions.

Other minor changes.

更新于:4 月 1 日 下午 12:22
作者:Call to War

更新于:3 月 22 日 下午 2:12
作者:Call to War

更新于:3 月 22 日 上午 8:18
作者:Call to War

更新于:3 月 21 日 下午 9:25
作者:Call to War

更新于:3 月 21 日 上午 5:32
作者:Call to War

更新于:3 月 20 日 下午 4:22
作者:Call to War

更新于:3 月 20 日 上午 11:22
作者:Call to War

- Modification of the bots: now in 'hard' mode they won’t be extremely difficult in conquest mode, though it still remains a challenge
– Reduced CP loading time in conquest mode
– Reduced resupply cooldown time

更新于:3 月 19 日 上午 6:17
作者:Call to War

Slight improvement in bots (soldiers now go directly to the flag conquest point, they no longer circle around the point; they only stop when there is a confrontation).

Some map fixes: I removed the floating sandbags (I still need to keep testing to fix these kinds of errors), and I also fixed some spawn point errors.

Airstrike damage modified: they now deal slightly more damage, but the maximum number of airstrikes has been reduced (CONQUEST MOD).

Various fixes.