Call to Arms

Call to Arms

Call to War
453 条留言
Call to War  [作者] 17 小时以前 
JawBell: I’m working on it; several users have already asked me for the same thing. I’m about to upload a sub-mod to apply it to this mod with the ranges already reduced.
JawBell 11 月 15 日 上午 8:12 
Great mod, but could you lower the range? It feels like vehicles start shooting as soon as they spawn, and they immediately get detected at the spawn. I hope you notice this. Thanks!
Szef Wojny 11 月 13 日 上午 8:20 
will nations have their research trees in the conquest mode at some point ?
AK SOAP 11 月 9 日 下午 7:56 
single player please
Call to War  [作者] 11 月 8 日 下午 5:09 
+ I changed the first-person mode. Why? There were several problems. One was that when zooming out too far, the soldiers’ movement toward 45° angles looked weird. Another issue was that the skins disappeared for the British SAS units, Legionnaires, and Chinese Spec Ops. To fix all that, I switched the mode to just two simple levels.

+ I removed the secondary weapons from the tanks. It didn’t make much sense that only the player could use the secondary weapon while the bots couldn’t, plus it was annoying to exit first-person mode, select the secondary weapon, go back, and choose it again. Now you just press the weapon key (1, 2, 3, 4) and you can use it right away.

+ By mistake, I had left the GRM able to build the MLRS Himars. I removed it.
Call to War  [作者] 11 月 7 日 上午 11:51 
@Charlotte Morningstar:
How strange that this happens. I just played it myself and it works perfectly. Don’t use other mods; if you’ve been subscribed for a while, unsubscribe and then subscribe again. (That’s to delete all the files and have them re-downloaded.)
Call to War  [作者] 11 月 7 日 上午 11:49 
+ Fixed the animation of soldiers using the QBZ, Tar, and MP7

+ Slightly improved tank accuracy (I had reduced precision too much beyond 400m; now it’s not as inaccurate)

+ Added mortar construction for engineers. Why had I removed it? Because heavy mortars significantly reduced game performance (not sure why).
Charlotte Morningstar 11 月 7 日 上午 5:28 
When I enabled this mod, my game crashed immediately.
Call to War  [作者] 11 月 6 日 上午 3:36 
If you open the tech tree, the game will crash — but there’s no need to open it since the entire tree is already unlocked.
And another thing: it is imperative that you don’t have any other mod activated.
If you do, it will cause an error.
Call to War  [作者] 11 月 6 日 上午 3:27 
Does it crash, or can you simply not load a saved CONQUEST game?
If it’s the latter, it’s because the mod was updated.
If it’s the former, try unsubscribing from the mod (wait a few seconds for the files to be deleted) and then resubscribe.
Birdman 11 月 5 日 下午 6:12 
conquest doesnt work now :(
Call to War  [作者] 11 月 2 日 下午 3:15 
- Accuracy of the weaponry on the modified Chinese combat truck: It’s no longer as accurate (now just as accurate as the other combat trucks).

+ Updated description for the Chinese T4 infantry: they’re no longer “Special Marines,” they’re now “Commandos.”

- I trimmed the recently added songs; I had to do it because they were around 4 minutes long, but the game engine switched tracks after 2 minutes of playback. Unfortunately, the game engine limits me — it doesn’t let me edit when the tracks play, nor does it allow adding more songs, which would be great. But it’s just not possible…
Call to War  [作者] 10 月 31 日 下午 11:49 
+ Fixed special shot for Chinese snipers (now, like the rest of the snipers, the charged shot is lethal).

+ Added a grenade-type C4 for some units. It’s a weapon meant to be used against vehicles (basically an anti-tank grenade).

- Increased reload time for the MLRS Himars (now more comparable to the Grad).

+ Changed in-game music (if you don’t like it, just delete the “music” folder inside the mod).
Call to War  [作者] 10 月 31 日 上午 5:23 
Done! haha
Call to War  [作者] 10 月 31 日 上午 5:11 
I’m trying to update the mod. I fixed the Chinese sniper, which practically did no damage, and some other things. But I’ve got a serious problem: Steam won’t let me update the mod! I tried uninstalling and reinstalling the game, deleted the workshop’s temp folder… Honestly, I have no idea what’s causing the problem. I won’t be able to keep updating the mod…
Call to War  [作者] 10 月 29 日 下午 12:49 
- the effectiveness of snipers has been changed; they will no longer be so invincible

+ the weaponry used by chinese and israeli soldiers has been changed

+ the ammunition shortage for some chinese tanks has been fixed

+ various changes
Call to War  [作者] 10 月 23 日 上午 11:26 
It is recommended to 'unsubscribe' (so the mod's entire folder is deleted) and 'resubscribe' again. This is to remove residual mod files.
Call to War  [作者] 10 月 23 日 上午 11:26 
The HIMARS missile launcher has been added for Western factions.

The Chinese combat truck has been changed.

3 Israeli units have been added.

Voice lines have been added for Israeli soldiers.

Fixed the "Namer" vehicle's inability to transport soldiers.

Various other changes:

Slight modification to tank accuracy at long range (they are now more prone to miss a bit; this is to make tank battles more dynamic).

Credits for the "WARFIGHTER" mod; everything has been imported from there and modified to work in this mod.

Other various changes.
Call to War  [作者] 10 月 7 日 下午 4:56 
+ Improvement to the first-person camera for the Chinese rocket launcher truck.

+ Increased the number of ranges to 7. (I wanted to set it to 10 ranges, but the game engine prevents me from adding the corresponding icons.)

- Modification of artillery accuracy. Until now, using an artillery tank was synonymous with invincibility; now it has less accuracy.

- Rocket launcher trucks (like the Grad) no longer have such a wide area of effect with respect to their fire. (I reduced the blast radius because with one salvo you could kill an entire squad.)

- Reduction of the blast radius for most incendiary ammo
SirM 10 月 3 日 下午 2:25 
Create conquest and crash......
Hall5660TTV 9 月 25 日 下午 5:10 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Could not find any maps for campaign_capture_the_flag on winter (eCampaignSaveInfo.cpp:734)

RIP=7ff9957066ca [main_loop]
RAX=00000000 RBX=06eef310
RCX=00000000 RDX=00000000
RSI=00000001 RDI=0bad0001
RSP=06eef1f0 RBP=00000004
>>>>> gui.cmd.exec_all
>>>> gui.cmd.exec(page_show)
>>> gui:cmd:exec_show(page_dynamic_campaign)
>> gui:pm:show
> gui:pm:activate(page_dynamic_campaign)

CALL TO ARMS - v1.228.0 - standard x64
2021.03.12 15:04 - x64 - 2314e5927 - 0x0162FB6B

---------------------------
OK
---------------------------
Hall5660TTV 9 月 25 日 下午 2:29 
read the description...
Enclave_Soldier 9 月 19 日 上午 6:41 
I discovered a bug. The game becomes completely unplayable the moment you make Nato Alpha engineers construct the MG encampment. the encampment won't spawn and any soldiers you try sending will bug and spawn in the middle of the map and you can't use them. If you try making another turret, the game just crashes. Not sure if this happens with other encampments too. I played on the Beta which was recommended in the description.
Call to War  [作者] 8 月 28 日 下午 1:53 
@AKIRA, I recently increased the attack range of units for the following reason: if you played in first-person, you had a wider view than the bot (which had a range limit), making it extremely easy to play against bots at long distances. If you want, you can change the ranges of tanks and soldiers as follows: go to the set.pak file inside the "resource" folder of the mod, change .pak to .rar, decompress it with WinRAR, a new folder called "set" will be created, inside it there is another folder called "stuff", go into "gun", there open the ".presets" file with Notepad. Use the search function to find "{range" and modify the range as you like.
Call to War  [作者] 8 月 28 日 下午 1:46 
Expanded vision details regarding soldiers and vehicles (they no longer disappear at long distances, only at very, very long distances)

Slight increase in soldier speed (+3)
Wave 8 月 24 日 上午 5:09 
Мод говна. Я даже не смог опробовать, т.к при запуске Завоевания, игра тупо крашится
AKIRA 8 月 23 日 上午 9:25 
hey this mod keeps crashing whenever i launch conquest is there something i need to do im not aware of or something else
PlatinumRyan 8 月 23 日 上午 8:50 
probably a stupid question but, is there any way to reduce the sight and range of units? i have a friend who absolutely despises long ranged combat
Call to War  [作者] 8 月 19 日 上午 11:50 
oh, no, I deleted the 'empty maps' folder, ♥♥♥♥, I’ll redo it some other time, I really used it. ♥♥♥♥!
Call to War  [作者] 8 月 19 日 上午 11:41 
Folders:
"1. Normal Flags": Restores the 3-flag setup in 1v1 maps.
"2. All Flags": Unlocks all flags on the map, in case you want to use the full map.
"3. All Flags + all factions": Don’t feel like choosing factions and prefer them to be random, regardless of whether they’re Western or Eastern? This folder unlocks random factions + all flags.
"4. Map Normal": Restores the maps to their default state.
"5. Map 1v1": Always play against just one bot (like I do) and don’t want to bother locking slots? With this option, all maps will be 1v1.
"6. Map EMPTY MAPS": Is your PC a toaster that runs the game at 0.6 frames per second? This option might interest you: all maps are empty—no trees, no buildings, nothing. FPS will increase, but your eyes might hurt from how ugly it looks.
"7. Full CP forever": No CP restrictions.
"8. Normal CP": Restores CP to normal.
Call to War  [作者] 8 月 19 日 上午 11:41 
+ Increased speed for all soldiers
+ Slight improvement in accuracy for all units
- Now, when soldiers get tired (run out of stamina), they won’t move like turtles anymore. They will still be slower, but not at a snail’s pace.
+ Expanded vision range for all units
+ Increased weapon range for tanks

- Reduction of initial MPs for bots (they should no longer create heavy tanks in the first wave)

v- Fixed secondary weapon issue on US Abrams tanks

Modes to test:

In the mod folder, look in:
C:\Program Files (x86)\Steam\steamapps\workshop\content\302670\3225390641
There are some folders you can use to change gameplay or try the game in different ways
☢ S.T.λ.L.K.E.R. ☢ 8 月 15 日 下午 5:29 
@Otherspectre could be more interesting :[ anyway good mod :steamthumbsup:
Otherspectre 7 月 31 日 上午 4:53 
@☢ S.T.λ.L.K.E.R. ☢ They can get some Farsi voice actors and mix them up with the current Arab voices. that would actually be more accurate.
Thompson27 7 月 24 日 上午 11:41 
The USMC uses the Mk153 SMAW and Navy SEALs are US Navy, not US Marines
mr*k 7 月 6 日 上午 7:05 
sad
☢ S.T.λ.L.K.E.R. ☢ 6 月 26 日 下午 7:37 
why iranians speak arabic this is wrong it must be persian (Farsi) :steamthumbsdown:
Starlightdragon26 6 月 24 日 下午 7:16 
I ran the mod in Gem to test it prior to anything else, more than half the added units crash the gem editor. It keeps giving me executable errors saying it can't find any of the resources. The US vehicles and Chinese vehicles do this especially, and I don't know about the rest. It crashed five times repeatedly on vehicles alone.
The US marksman breaks, stretching and becoming a twisted spaghetti mess, which means other infantry might do that too. Changing textures does not fix the problem.
TjWitDaGlizzy 6 月 23 日 上午 12:16 
nice update
John-Wick 6 月 15 日 下午 11:13 
更新啊同志!用不了了
silala2516 6 月 12 日 下午 2:17 
Are these use able in editor mode
HxnterZhin 6 月 7 日 上午 5:18 
Is there a way to fix the enemy spamming of vehicles?
Farkech 6 月 6 日 下午 9:14 
The best mod, thanks for yout work
I look forward to the further development of this excellent mod <3
Outlaw 5 月 27 日 下午 2:26 
Everytime I fight a skirmish the enemy starts with a lot of vehicles and I can't call in any effective counter until they have a massive lead. It's very annoying but this seems to be the only mod that adds more factions and a bit of realism like warfighter. Something definitely needs to be reworked.
DEX89 5 月 27 日 上午 2:31 
bro....ok all but...where is the medic?
IM_NoobPLS teach me 5 月 22 日 上午 1:11 
Is there a way for me to remove the ai's spamming of artillery and vehicles?
Shadow and Flame 5 月 7 日 上午 11:14 
yep, the man above me asked a good question, is this normal for the ai to spawn a lot more vehicles at the start of the match?
TheLEDkiller 5 月 5 日 下午 3:31 
is it normal that in skirmish the AI has like a lot more resources than me and spams the heck out of vehicles at the start of the match?
gen.bronislav 4 月 10 日 上午 2:49 
I suggest to fix the artillery in the game and/or add additional support such as drone strikes, napalm, etc.
Call to War  [作者] 4 月 9 日 下午 7:19 
Improvement in bots. Now they will have attack times and passive times. (This is to prevent the AI from constantly sending waves of basic soldiers and instead perform stronger waves).

Retouch in the maps in CONQUEST mode. After a long time of work, I managed to unify defensive concepts across the different maps. I think I removed almost all the blue soldiers that were scattered around the map, got rid of the sandbags, and fixed the issue of having too few defensive units when attacking with certain eastern factions (Russia and China, for example).

Slight reduction in CP (Command Points) requirements for Western factions.

Other minor changes.