Call to Arms

Call to Arms

Call to War
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更新:4 月 25 日 @ 下午 2:07
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- Squad changes: Command units (such as Rangers or Razvedchiki) now consist of 8 troops, while special forces (like Delta or Spetsnaz) are reduced to 6 troops. This makes them less expensive to deploy.

- Adjusted veterancy: Units gain more abilities as they rank up, but earning veterancy levels is now slightly harder.

- Hardcore mode overhaul: Now actually differs from normal mode—soldiers are more likely to be killed in combat.

- HUD cleanup: Removed certain distracting elements, including weapon type text, damage descriptions in the crosshair, and the dispersion circle (I know it's part of the game, but it eventually becomes annoying).

Other miscellaneous tweaks.

更新:4 月 19 日 @ 下午 5:20
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更新:4 月 9 日 @ 下午 2:48
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Improvement in bots. Now they will have attack times and passive times. (This is to prevent the AI from constantly sending waves of basic soldiers and instead perform stronger waves).

Retouch in the maps in CONQUEST mode. After a long time of work, I managed to unify defensive concepts across the different maps. I think I removed almost all the blue soldiers that were scattered around the map, got rid of the sandbags, and fixed the issue of having too few defensive units when attacking with certain eastern factions (Russia and China, for example).

Slight reduction in CP (Command Points) requirements for Western factions.

Other minor changes.

更新:4 月 1 日 @ 下午 12:22
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更新:3 月 22 日 @ 下午 2:12
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更新:3 月 22 日 @ 上午 8:18
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更新:3 月 21 日 @ 下午 9:25
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更新:3 月 21 日 @ 上午 5:32
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更新:3 月 20 日 @ 下午 4:22
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更新:3 月 20 日 @ 上午 11:22
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- Modification of the bots: now in 'hard' mode they won’t be extremely difficult in conquest mode, though it still remains a challenge
– Reduced CP loading time in conquest mode
– Reduced resupply cooldown time