Call to Arms
Call to War
Mostrando 131-140 de 162 aportaciones
< 1 ... 12  13  14  15  16  17 >
Actualización: 12 SEP 2024 a las 12:13

Actualización: 12 SEP 2024 a las 9:22

Actualización: 9 SEP 2024 a las 19:12

I finally managed to balance the tank battles. (There will no longer be so many 'indestructible' ones). The issue was that at a certain distance, the projectiles would cause no damage, which made Eastern factions like Russia, China, and Iran have practically obsolete tanks. Now it's more balanced, and tanks like the T-90 are truly formidable, as they should be. (Leopards and Abrams are still superior, but not in such an unbalanced way).

Actualización: 9 SEP 2024 a las 4:34

Actualización: 6 SEP 2024 a las 14:00

Fixed the issue with the sights; mortars and artillery will now be used. Changed the CP so that armies are not as overwhelming (it can be reverted to the previous version within the mod folder). Various AI modifications (balancing it is still challenging). NOTE: Sorry for not adding new factions; Israel is the most requested, but it requires a lot of time. With the little free time I have, I focus on balancing modifications and have just discovered how to improve the zoom on mortars and artillery. I also have many other requests pending. Thank you for your support.

Actualización: 4 SEP 2024 a las 6:00

Actualización: 3 SEP 2024 a las 7:58

Actualización: 30 AGO 2024 a las 11:07

* Fixed the issue where engineers from Iran couldn't build emplacements
* Fixed the nationality of snipers from Iran

another minor changes

Actualización: 29 AGO 2024 a las 17:34

Actualización: 29 AGO 2024 a las 11:44