Call to Arms

Call to Arms

Call to War
Viser 131-140 af 159 forekomster
< 1 ... 12  13  14  15  16 >
Opdatering: 9. sep. 2024 kl. 4:34

Opdatering: 6. sep. 2024 kl. 14:00

Fixed the issue with the sights; mortars and artillery will now be used. Changed the CP so that armies are not as overwhelming (it can be reverted to the previous version within the mod folder). Various AI modifications (balancing it is still challenging). NOTE: Sorry for not adding new factions; Israel is the most requested, but it requires a lot of time. With the little free time I have, I focus on balancing modifications and have just discovered how to improve the zoom on mortars and artillery. I also have many other requests pending. Thank you for your support.

Opdatering: 4. sep. 2024 kl. 6:00

Opdatering: 3. sep. 2024 kl. 7:58

Opdatering: 30. aug. 2024 kl. 11:07

* Fixed the issue where engineers from Iran couldn't build emplacements
* Fixed the nationality of snipers from Iran

another minor changes

Opdatering: 29. aug. 2024 kl. 17:34

Opdatering: 29. aug. 2024 kl. 11:44

Opdatering: 25. aug. 2024 kl. 10:00

In this new update, I only changed the CP (Command Points) for the snipers, but I added a file inside the mod folder to drastically increase the CP for all units. I did this because the game tends to run too slowly on my PC with so many units. If you want to use it, you can go to the mod’s destination folder (C:\Steam\steamapps\workshop\content\302670\3225390641), copy the "set.pak" file from the "CP units/Small armies" subfolder, and paste it into the "resource" folder. I will make an explanatory video later

Opdatering: 19. aug. 2024 kl. 13:47

Opdatering: 13. aug. 2024 kl. 13:45

Some little fixes