RimWorld
[SYR] Processor Framework (Continued)
15 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2 >
Güncelleme: 23 Tem @ 20:05
Güncelleyen: ViralReaction

Added:
* Add option to turn off process progress bar

Güncelleme: 21 Tem @ 9:28
Güncelleyen: ViralReaction

Added:
* Add option on processDef to check statDef of item. (e.g. Set nutrition value of 0.05 as baseline, so if item has 0.10 nutrition it would take up 2 capacity and contribute that amount to the finished product)

Fixed:
* Destroyed processors not dropping all the interior things

Güncelleme: 12 Haz @ 12:05
Güncelleyen: ViralReaction

Initial 1.6 Update

Güncelleme: 16 Mar @ 12:52
Güncelleyen: ViralReaction

Change:
* Updated VFE:M patches to VFE:M2

Güncelleme: 13 Şub @ 17:50
Güncelleyen: ViralReaction

Fixed:
* Tab harmony patch correctly caching and clearing cache

Güncelleme: 13 Şub @ 11:18
Güncelleyen: ViralReaction

Reverting to Feb 9 update due to unseen issues with the caching changes.

Güncelleme: 12 Şub @ 19:56
Güncelleyen: ViralReaction

Change:
* Reduce overhead from harmony patch
* Small improvement in speed for CompProcessor PostDraw method.

Güncelleme: 9 Şub @ 14:53
Güncelleyen: ViralReaction

Fixed:
* Contents tab labeling when count is greater than an ingredient max stack count

Güncelleme: 9 Şub @ 13:45
Güncelleyen: ViralReaction

Fixed:
* Remove errant debug message

Güncelleme: 9 Şub @ 13:18
Güncelleyen: ViralReaction

Changed:
* PF_RunningSlow translation using named keys

Fixed:
* Processor Running Slow string not showing the completion percentage