Victoria 3
Syndicate - Monopolización del Comercio en Victoria 3
Mostrando 1-10 de 29 aportaciones
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Actualización: 29 AGO a las 4:08
por Pardua

Rebalanced some of the goods. AI should now be more likely to build basic Syndicate goods.

Actualización: 26 AGO a las 17:51
por Pardua

Updated Popneeds to work with 1.9.x

Actualización: 22 AGO a las 4:30
por Pardua

Updated companies to work with 1.9.x

Actualización: 23 MAY a las 13:06
por Pardua

added syndicate buildings to decrees.
localization fix.

Actualización: 15 ABR a las 1:57
por Pardua

added new boni to companies.
increased plantations output.
added some more states to construct hemp, cola nut and virginia tobacco planations.

Actualización: 13 ABR a las 10:31
por Pardua

Updated AI strategy. AI should now try to import Syndicate goods which will help increasing trade route levels.
Cola nuts, hemp, herbs, Virginia tobacco and juniper berries can not be harvested in all states anymore.
Cola nuts: Africa
Hemp: Europe, Russia
Herbs: South Europe, China
Juniper Berries: Middle East
Virginia Tobacco: America

Privatization should now work.

Actualización: 22 MAR a las 3:13
por Pardua

22.03.2025
Update for 1.8.6
Removed the custom pop types (ceo, scum, gangster), since it didn't work out with the new systems anymore.
Adjusted the input and output of most buildings.
Removed black markets and trade goods, because it did not make sence anymore, since you can now build in foreign countries.

Actualización: 9 JUN 2024 a las 11:53
por Pardua

just a small typo correction

Actualización: 19 MAY 2024 a las 3:11
por Pardua

a small update on localization
increased demand on input goods. increased price for sodium.

Actualización: 16 MAY 2024 a las 17:37
por Pardua

hotfix because of a wrong event that caused errors