Project Zomboid

Project Zomboid

Guns of 93: B42 Test Build (Unstable)
正在显示第 11 - 20 项,共 84 项条目
< 1  2  3  4 ... 9 >
更新于:8 月 26 日 下午 9:00
作者:Marrok

New update - 8/26/2025

Always feeling behind schedule. A few other things I wanted to get to, but I also want to get some bug fixes out, so here is the next update.

- Somewhere along the way, the Benelli M3 had the wrong capacity entered.
- M7 Bayonets should show up on military shotguns now.
- MAK-90 should show up as a Norinco instead of PolyTech.
- Fixed the Winchester 37 muzzle flash shooting at the wrong angle.
- The 1911 muzzle brake should be visible now and should not cause the gun to jam.
- Tweaks magazine code again.
- Fixed an issue related to a type for a sandbox setting. Equipping and shooting some guns shouldn’t cause constant errors anymore.
- Fixed the M1 Garand not ejecting the right number of rounds left in the clip.
- I think I got all the ammo recipes fixed/added back. Ammo cartons for mod ammo should have a chance to spawn. Rates have been tweaked slightly.
- The Remington 700, M24, and 788 have been reworked and now spawn with different stock options among other parts. Sawing barrels and stocks have been added for them as well. The 788 comes in two new calibers, .30-30 and .44 Magnum. The M24 occasionally spawns in a similar camo pattern as some of the military carbines.

Reworking the Beretta 92FS is probably next. Still planning out how I’m reworking gun maintenance. There is also a known bug where setting range weapons to abundant will cause some spawns to have negative rates. Still trying to figure that one out.

更新于:8 月 18 日 下午 6:42
作者:Marrok

Fixed a issue with the magazine script. The script would error out with guns not part of the multi mag script or if there was no magazine in inventory.

更新于:8 月 17 日 下午 6:57
作者:Marrok

Quick hotfix and adjustment.

- Forgot adjust the AK stats to work with full auto triggers. They should work now.
- Decided to lower the min sight distance for scopes to make them ore effective at shorter range. They have a longer aim time to offset this.

更新于:8 月 17 日 下午 12:11
作者:Marrok

New update - 8/17/2025

Once again, things took a little longer because of IRL things. But the AK update is finally here, along with some bug fixing.

- Fixed an issue with the recoil delay sandbox setting causing all guns to set to the same delay.
- Fixed the MountOn script for slings. Should be able to install them now.
- Slug recipe typo and missing place in box recipe. Also fixed where boxing .45 Colt would become .40 S&W.
- Changed the recoil pad model to be more universal between guns.
- Fixed some silencer models not showing up on guns.
- Adjusted magazine code so it prioritizes the highest capacity mag when doing an auto reload and the magazine itself has to be reloaded.
- Fixed an issue where mounting bayonets via the radial menu wouldn’t always mount the bayonet selected, if different types of bayonets were in your inventory.
- Tweaked the new spawner script to hopefully reduce the amount of errors people have been having.
- ARs and AKs now have a rare chance to spawn with full auto triggers.
- AKs have been completely redone in the same fashion that the ARs and Remington and Mossberg shotguns have. They now spawn with different manufactures, furniture, different folding stocks, and even as sportized versions. New accessories like a scope mount have been added.

Next up is redoing the Remington 700 and 788 rifles. Also plan on redoing how gun maintenance works.

更新于:7 月 25 日 下午 6:47
作者:Marrok

- Weapon light MountOn script tweaked. Had an "or" where there should of been an "and."

更新于:7 月 24 日 下午 4:51
作者:Marrok

Quick hotfix

- MountOn script was corrected for weapon lights. It was preventing the light from being attached when a scope was on the weapon.
- BarrelItem tag was fixed on 870, 500/590, and Remington 1100/11-89 shotguns. Clamp mount style light should work with them now.
- AR carbines now sometimes spawn with A1 style receivers (if you look close enough to actually notice).

更新于:7 月 24 日 上午 10:44
作者:Marrok

- Military spawns should have more items now.
- Other slight adjustments to loot.
- Fixed a few attachment issues.
- 590 shotguns now spawn with the correct trigger.
- 500/590 now use a different rear ghost ring sight model.
- Fixed some ammo recipe stuff.
- Fixed pistol scope not being able to mount.
- Touched up the S&W revolvers.
- Removed the Optics tag from sights. This is supposed to be a tag the game uses to toggle between different sights depending on range. It seems to not be fully working and makes guns have really bad accuracy. It has been removed and guns are now much more shootable.
- Finished up AR-15s. They now spawn with unique manufacture names. Also added freefloat handguards (the old tube style) and cheek rest. For military spawns, the M7 bayonet has been added along with a rare reflex style silencer. Military carbines also have a rare chance to spawn camouflage. Also, AR pistols grips can be crafted with a saw and screw to be used as vertical fore grips.
- All the standard scopes and the AccuDot now have silver finish versions.
- A bunch of small fixes that are too numerous to list out.

Moving on to rework the AK and Remington 700/788 rifles.

更新于:7 月 15 日 下午 7:37
作者:Marrok

Small hotfix because I don't know if I'll be able to work on the mod any tomorrow.
- Found a two typos in the lua that decides what guns spawn that could cause issues.
- Pistol Target Sights had the wrong sights.

更新于:7 月 15 日 下午 12:33
作者:Marrok

Just a wrap up of previous stuff mostly.
- Finished up S&W revolvers. Realigned and scaled hand placement and holsters.
- Completely rewrote the attachment switcher script for swapping items for bayonets and ammo switching. Little more convoluted, but the old method wasn't cycling through all the attachment each time and only sometimes swapping the right parts and it only got worse as more attachments got added to the guns. So no more ranges bonuses from scopes to bayonets.
- Sandbox options should now work for firearm spawns. Unless I come up with some work around, the new method doesn't really work with the custom rarities anymore, but you should now be able to disable guns by ammo type again. Vanilla sandbox options should work for rarity stuff. Also made a few adjustment to the loot tables.

Moving on to do some final tweaks to the ARs and then moving on to reworking AK rifles. Somewhere in there, I may start messing around with a new maintenance system.

更新于:7 月 12 日 下午 9:12
作者:Marrok

- S&W J, K, L, and N Frame revolvers reworked. Each can now spawn as their blued or stainless counterparts, and spawn with various grips.
- I still need to do some adjusting with hand position and holsters.