Sid Meier's Civilization V

Sid Meier's Civilization V

Trading Posts Grow into Towns
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更新于:2016 年 2 月 6 日 下午 6:45

Bug Fixes:
-Towns' strategic icon now displays

Changes:
-Outdoor Markets have been renamed Trading Posts
-Trading Posts have been renamed Hamlets
-The models for both improvements have been reduced

更新于:2014 年 10 月 16 日 上午 12:30

-Tier one is the new Outdoor Market
-Trading Post replaced Hamlet as tier two
-Each improvement has a different model
-Yields have been slightly changed
-Village yields on Hills has been fixed
-Upgrade restrictions implemented
-Conditional downgrading added
-Upgrade rate tied dynamically to game speed
-Incomplete adjacency restriction removed

更新于:2014 年 9 月 30 日 下午 6:04

-All four improvements use original art but post-industrial only
-Added Civilopedia text for Hamlets, Villages, and Towns

更新于:2014 年 9 月 29 日 下午 3:43

-Trading Posts can be built in empty & hilly Desert (like normal)
-Trading Posts can be built in Marshes
-Trading Posts don't -1 f (like normal)
-Towns give +4 g always
-Hamlets +5%, Villages +10%, & Towns +15% defensive modifiers
-None can be built adjacently
-Free Thought and Commerce Finisher bonuses doubled

更新于:2014 年 9 月 26 日 上午 12:48

-All four improvements reduce the food in their tile by 1
-Can't build Trading Posts in Deserts unless on Flood Plains
-Towns add a culture point rather than another gold
-Commerce Finisher Policy is now actually applied (+1 gold to Towns)
-Doubled time it takes for Trading Posts to become Hamlets

更新于:2014 年 9 月 23 日 上午 12:54

-Actually capitalized the Trading Post's text in Trapping's entry in tech tree.

更新于:2014 年 9 月 23 日 上午 12:26

-Moved Trading Posts from Currency to earlier Trapping
-Capitalized the build command in tech tree
-Deleted the old Trading Post improvement which was lingering in Civilopedia

更新于:2014 年 9 月 22 日 上午 12:35