Dwarf Fortress

Dwarf Fortress

Plant Leather
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Update: Aug 17 @ 5:19pm

2.10 Changed template, plant, and reaction IDs to include mod prefix to avoid mod conflicts and standardize across all my mods.

Update: Jul 26 @ 7:56am

2.9 Changed material template IDs to include mod initials to prevent duplicate template errors with other mods.

Update: Jul 22 @ 5:23pm

2.8 Added FORTRESS_MODE_ENABLED and WORLDGEN_ENABLED to reactions.

Update: Jul 17 @ 1:15pm

2.7 Added permitted reactions to entities from Arsenal and Cultural Overhaul.

Update: Jun 11 @ 3:19pm

2.6 Added permitted reactions to entities from New Playable Race Blendecs.

Update: May 26 @ 11:40am

2.5 Added permitted reactions to entities from Age of Civilizations - Myce and Mythical Beasts Centaur Entity Patch.

Update: Feb 12 @ 4:38pm

2.4 Cork oak acorns now use vanilla acorn sprite.

Update: Jan 30 @ 4:27pm

2.3 Added permitted reactions to entities from Fantastical Fantasy Fortress.

Update: Jan 22 @ 3:34pm

2.2 Added permitted reactions to entities from All Animal People Civilized & Playable and Civilization Patch For More Vanilla Creatures.

Update: Dec 31, 2024 @ 9:24pm

2.0 NOT compatible with previous versions. Changed cork oak plant ID. Standardized material ID for plant leather across plants. Added reaction class for flour to cork oak flour. Tough cap mushrooms grow slower (just over half a season) and produce up to 4 caps per plot (down from 5). Added generic reactions for forming plant leather from plants and plant growths.