Dominions 6

Dominions 6

Wild West
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Update: Apr 15 @ 8:33am

PATCH 2.25: The bulk of Tayberon's troops cost fewer recruitment points. Conjuration National Summons have rebalanced gem costs. Summon Thunder Bird requires less Air magic. Pazuzu's Court is stronger and funnier. Great Horned Snake has stronger magic. Fixed and improved Great Horned Snake's auto-summoning. Jackalope is reworked as a smaller unit with Twist Fate. Sqwoqw'es Ets'es has Skilled Rider, 15(13) precision and 13 morale. Sqwoqw'es Tabat has 15(13) precision and 15 morale. Sacred Teratorn and Mastodon mounts match the magic resist and morale of their riders. Sacred Mastodon has 11 Attack and 10 Defence. Barded Mastodon mount has 66% chance of fighting after losing its rider. Sacred Teratorn and Sacred Mastodon mount has 100% chance of fighting after losing its rider. Professional and Puritan Horseman cost less gold and recruitment points. Puritan Torchman costs fewer recruitment points. Entropic Cudgel does 10 damage and can sometimes apply Entropic Decay on a miss. Sas'qet Q'alasq has 40 HP, 15 Morale and costs 60 gold. Sabretooth Rider costs 80 gold and has slightly better barding. Sasq'et Stone Thrower has 10 precision. Sasq'et Tabat costs more recruitment points. Southern Shaman loses small chance of E2. Qlovis and Centaur nations have 6 fort guards instead of 5. Tayberon's starting army is upgraded. Fixed Osorio's Outlaws' gold cost. Increased Osorio's Outlaws and Rabbit Foot's Raiders mercenary company size. Reduced Hostile Communion's fatigue cost. Qlovis AI will emulate priests summoning monsters at Sxelxal Tilam. EA Tuhuya AI will emulate a higher chance of building temples and recruiting Bitaurs in fortless provinces. MA Salem AI will emulate recruiting Evil Children from turn 9. Sprite and description improvements.

Many thanks to Chikanuk for their extensive testing and feedback.

Update: Apr 7 @ 8:36am

PATCH 2.24: Qlovis now uses Russ wooden fort buildings outside their capital. Sasq'et troops have reduced recruitment point cost. Qlovis leaders have 16(18) base mapmove. Sasq'et Pall Bearer has 16 mapmove. Sasq'et Tabat Chief costs 225 gold. Sasq'et Healer's random magic is now 100% Nature/Water and 33% Water. Sasq'et Shaman has Spirit Sight and costs 180 gold. Sasq'et Shaman's magic is 1E/1H + 100% A/W/S/N + 33% N/D/G. Sqwoqw'es Ets'es costs 435 gold. Sqwoqw'es Tabat has 100 leadership and costs 600 gold. Sqwoqw'es Q'alasq costs 800 gold and has a small chance of 1D. Sas'qet Q'alasq costs 100 gold, has 14 Morale, 1 Basic Encumbrance, Bodyguard 3 and Castle Defense Bonus 3. Mastodon Rider costs 135 gold. Tayberon's Human Witch magic is now 1N, 1G and 33% A/W/E/B. Human Witch is Cursed instead of a Heretic, and costs 90 gold. Southern Shaman loses Berserk. Southern Shaman's random magic is now 100% 2D/2N/2G and 33% F/A/W/E. Visitador General has a tiny chance of 1B. Herbert West can use heal order. Mastodons no longer stack Barding Magic Items on top of their regular Barding. Fixed sprite issue with War Wizard. Description improvements.

Many thanks to Chikanuk for their extensive testing and feedback.

Update: Apr 4 @ 12:11pm

PATCH 2.23: Terrain specific units of centaur nations are accessible from plains. Northern and Southern Centaurs can be recruited from heat neutral dominion. Conceive Son of Many Tribes costs 1 astral pearl. Certain wooden and copper armours cost fewer resources. Melee and ranged Tomahawk damage reduced to 4. Southern Centaurs have +1 natural protection. Northern/Southern centaurs have 5 Cold/Fire resistance. Centaur Archers/Barded Centaur Archers cost 25 gold. Northern Centaurs and Horned Snakes cost 40 gold. Centaur Chieftains cost 80 gold. Northern Chieftains cost 105 gold. Centaur Champions cost 130 gold. Wolf Soldiers cost 50 gold. Centaur Youth and Tie Snake have halved XP needs for Promotion. Tie Snake's defence is buffed to 13. Sacred Bow has normative ammo count. Tuhuya's (land) wall and gate defenders are all barded. Tayberon's (land) wall defenders all have crossbows. Centaur Capitan costs 110 gold. Centaur Coronel costs 160 gold. Southern Chieftain costs 80 gold. Centaur Dragones and Conquistaurs cost 50 gold. Sasq'et Q'alasq has one less map move and combat speed. Description and sprite improvements.

Many thanks to Chikanuk for their extensive testing and feedback.

Update: Mar 27 @ 2:32pm

PATCH 2.22: The first 5 nations can now access the Bat of Life and Death & Vulture of the Cleansing Wastes pretenders. Dominions Enhanced Titans have standardised Magic Resist (18) and Diyin Dine'é of Dawn costs 20 gold more. Diyin Dine'é of War summons Tomahawk Warrior, as in D.E.

Many thanks to Lordlynel for their feedback

Update: Mar 27 @ 7:42am

PATCH 2.21: Qlovis (and Cannibal Giant) get access to snow move. Castodons get their cold resist.

Many thanks to Chikanuk for their feedback.

Update: Mar 26 @ 4:00pm

PATCH 2.20: "Qlovis: Sasquatch Stone Age" is here. Tayberon now gets Colonizadores, their own Settler units, in exchange for losing their fort discount and berserker on certain units (with appropriate stat adjustments). Western nations get toad allies upon building underwater forts. Settlers and their post-building transformation can no longer lead troops, lose Mason and have consistant gold cost. Centaur Capitan is stealthy. Northern Lance has better Castle Defence. Black Philip has better Regeneration and can wear a crown. Narrataur gets Army Healer ability. Certain animal witches and pretender-spirits can wear boots. All nations can now craft Sacred Storm item. Herbert West now gets his Raise-on-Kill from a startitem, ReAgent, which can also be forged by Salem and Tayberon. Salem has an additional new item, Drowned Witches' Blood. Salem's Witches' Ointment has a new sprite, is renamed, tainted and works on mounts. Dream Catcher item refined. LA Salem's Witches are more expensive. Salem can build underwater forts. Northern Chieftain and Lance can cross rivers. Harpee Champion loses Animal Awe. White Bitaur gets better Awe and Animal Awe. Units with Corpse-Eater have HP caps. Conceive Son of Many Tribes is cheaper. Tituba gets Accusation weapon. Wolf Witch and Cannibal Giant require an extra level of research to cast, Pazuzu's Court requires one less. Cannibal Giant has randomised magic. Ambiguous Spirit has a more effective fatigue weapon. Redundant onlyowndst tag removed from some spells. Fixed issue preventing Donkey Xote from having his lance. All MA submod's mercs only appear in MA. Reduced upper limit of AI Salem's passive blood income. Kaawosa is now named Creator Coyote, for consistency, but can still pull "Kaawosa" as a randomly generated name. Stopped Dog Familiar from being a transformation result, but some Western animals can now be transformed into. LA Salem keeps its Late Age buildings in the All-MA submod. Very modestly raised Judge's gold cost. New nametypes for animal spirits and pretenders. Fixed Thanksgiving events. Sprite and description improvements.

Many thanks to Chikanuk for their feedback

Update: Aug 13, 2024 @ 12:28pm

PATCH 2.19b: Hotfixed an error in the new submod.

Update: Aug 13, 2024 @ 12:21pm

PATCH 2.19: "Wild West: All Nations in MA" is now available. Removed mid-ranged weapons from Centaur Chieftain, Centaur Capitan and Conquistaur Coronel to prevent suicidal behaviour. Herbert West and Igor Kolhnhelm increase unrest instead of decreasing dominion. Visitador General, Centaur Dragones and Centaur Edecan now wear Iron Caps. Corrected minimum turn limits and increased rarity of centaur events. Hostile centaur events have simplified unit rosters. Very modestly lowered cost of Southern Shaman. Sharpened Salem's flag sprites. Tweaked Centaur Youth sprite. Fixed missing unit from EA Tuhuya's informative sites. Description changes.

Many thanks to Chikanuk for their suggestion.

Update: Jul 16, 2024 @ 5:16am

PATCH 2.18: MA Salem's Village of the Damned will arrive a turn sooner. Burgomaster is slow to recruit. Rediscover Se'irim requires an additional Blood path to cast. Lowered Centaur Dragones' defense skill. Turkey sprite is a little smaller. MA Salem's AI gets Village of the Damned immediately. Adjusted Salem's AI Blood economy. Description changes.

Update: Jul 5, 2024 @ 7:40pm

PATCH 2.17: Tuhuya and Tayberon get the Vision Quest national spell. Tuhuya gets the Hostile Communion national spell. Thanksgiving events, complete with turkey, may occur for Tuhuya and Salem. EA Tuhuya's Witch Animals have greater magical power and cost more gold, but have Inept Researcher 4 instead of 2. Reworked Northwitch's magic randomisation. Mercenary Bay now produces Earth gems. Fixed Conceive Son of Many Tribes spell. Fixed missing stealth for Black Philip. Frontiersmen, Human Milicia and Centaur Milicia have nicer ponchos. Northwitch and Witch's Broomstick have better attack sprites. Wayfinder has correct nametype. Minor fixed-name changes. Description Changes.

Many thanks to Lordlynel for their feedback.