Stellaris

Stellaris

40k Age of Indomitus
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更新于:2024 年 1 月 24 日 上午 1:51
作者:Aurelias

AUTHORITY UPDATE

(Added 65 new civics)

Each new authority has its own set of civics.
I'm not listing all the civics here
All but one civics have been reworked from 40k conversion mod.

(Added 6 new authorities)

- Ork Clan

- Necron Dynasty

- Tau Sept

- Eldar Craftworld

- Dark Eldar Kabal

- Chaos Warband

Note: None of these authorities are locked by any ethics which means you can make a pacifist Chaos Warband, not that it makes any sense but its an option. They are however locked from gestalt consciousness ethic for obvious reasons. The main point of this update are the civics which made more sense having their own authorities to match lore wise, which will also help in the future with building conditions. Might even look perfect with a 40k portrait mod.

This update also has built in compatibility with Ethics and Civics Classic 3.10


Due to how much larger this amount of civics was there is bound to be an odd localisation that may have been missed
or a bug in general which I'm bound to pick up after a few look overs or even faster if reported. This will be the only civic adding update for awhile as I iron out any bugs and issues found within this update and move to the next steps of this mod.


Version 1.1.7

(Stable build but prone to localisation issues or description issues)


更新于:2024 年 1 月 21 日 下午 10:13
作者:Aurelias

(Added 12 new civics)

- Black Smith Culture
- Chivalric Traditions
- Chosen By The Emperor
- Horde Traditions
- Imperial Cult Fanatics
- Imperium Secundus
- Interclans Rivalry
- Machine Cult
- Production Guilds
- Senatorum Imperialls
- Tribal Culture
- Barbarian Culture

Note: All these civics have AI weight modifiers ( The AI will not pick them in game)

(Fixed localisation for penal world and small hive world)

(Fixed localisation for industrial world effect description)

(Added Planetary laser district for fortress worlds)

(Removed Agri-Districts and Basic Infrastructure Districts from fortress worlds)


THIS IS AN EARLY PUSH FOR ALL IMPERIAL CIVICS AND VALUES ARE SUBJECT TO CHANGE BASED ON FEEDBACK. ALONG WITH GETTING OTHER SYSTEMS READY FOR THE OTHER 60 CIVICS.

Version 1.1.6

(Stable Build)

更新于:2024 年 1 月 11 日 下午 6:48
作者:Aurelias

(Stable AI Weight modifiers working for both civics)

Version 1.1.5

(Stable build)

更新于:2024 年 1 月 11 日 下午 5:54
作者:Aurelias

(Fixed an issue with Solar Auxillia civic disappearing outright)

Version 1.1.4

(Stability Unknown currently)

更新于:2024 年 1 月 11 日 下午 5:41
作者:Aurelias

(Slight update on modifiers edit)

(And Trait edit)

Version 1.1.3

更新于:2024 年 1 月 11 日 下午 5:34
作者:Aurelias

(Added AI weight modifiers to traits)

(Changed to a lower number of starting civic points, you now start with 5, seems fair enough given default is 3)

More civics will be added in the future anyway.


Version 1.1.2

更新于:2024 年 1 月 9 日 上午 7:41
作者:Aurelias

(Completed Refinery World texture and planet view issue)

(Also fixed Industrial World planet view issue)

Version 1.1.1

(Stable Build no big issues)

The only issue currently is the planet views for all planets in this mod are to small to support bigger planet view UI,
but do function correctly with default planet view UI on base vanilla.

更新于:2024 年 1 月 9 日 上午 6:02
作者:Aurelias

(Fixed an issue with Hive city districts not showing on hive worlds)

(Also fixed planet texture issue for refinery world but still no planet view texture)

Version 1.1.0

(Stable build asides from Refinery Planet view)

更新于:2024 年 1 月 9 日 上午 4:34
作者:Aurelias

(Added Refinery World all with functional districts there is a known bug with the planet texture and view screen I'm still looking into but it does function)

(Fixed an AI Budgeting issue where the AI would start and just stay in their local system for most of the game)

Thanks for reporting that.

Version 1.0.9

更新于:2024 年 1 月 8 日 上午 7:37
作者:Aurelias

(New icons added for Agri-world and a new district, planet class no longer has under developed power grid or basic infrastructure its entirely about Agri now)

(Working on more Modifiers for armoury and industrial worlds along with new icons for each)

(I will also be adding images to the page to better demonstrate the modifiers and planets visuals)

(Also fixed my descriptor issues for the 8th time but it is the last time)

Version 1.0.8