Garry's Mod

Garry's Mod

gm_sunsetgulch
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Uppdatering: 8 sep, 2015 @ 12:22

made the garages brighter, fixed some lighting problems, connected two dead end branch lines, added a bridge on the topmost loop

Uppdatering: 29 aug, 2015 @ 17:18

None Provided

Uppdatering: 29 aug, 2015 @ 15:47

Added Speed Limit signs, changed some sidings around, changed some signals around, improved the Rockfort Central platform.

Also changed how lava behaves (Thanks again Freezebug)

Uppdatering: 25 aug, 2015 @ 10:40

None Provided

Uppdatering: 24 aug, 2015 @ 19:15

Fixed some bugs

Uppdatering: 22 aug, 2015 @ 20:26

Added 2 more sublevels to the map including a large city on Sublevel 3, added more trackage on sublevel 2, added a few more buildings topside, made the spawn less boring, added more crystal colors, redid a few stations, changed some basin-level trackage to become sidings instead of a loop, removed all hope of seeing 2' gauge trackage on this map thanks to VBSP's displacement limit

Uppdatering: 25 jun, 2015 @ 14:28

Fixed some track bumps, added new garage area that also functions as a lead for the scrapyard wye, and hopefully made all the switch buttons nocollided.

Uppdatering: 4 jun, 2015 @ 14:55

Reorganized 1st Sublevel, added passenger station to Kahuna Cavern, added scrapyard and warehouse, Added cacti and made terrain marginally less boring on surface

Uppdatering: 21 maj, 2015 @ 15:39

Replaced curved ramps with smoother curved ramps, did some minor track optimization

Uppdatering: 17 maj, 2015 @ 12:33

Fixed a bug with the new crossovers. Does anyone actually read this changelog? I bet I could say whatever I want in here and nobody would ever know. Potato Potato Potato.