RimWorld
EBSG Framework
81–90 из 135
< 1 ... 7  8  9  10  11 ... 14 >
Обновление: 16 авг. 2024 г. в 11:04
автор: Alite

- Minor efficiency update for JobGiver_AICastAnyOfAbilityOnEnemyTarget

Обновление: 16 авг. 2024 г. в 5:15
автор: Alite

- Terrain Conditional Stat Effecter : Allows for changing stats based on what type of terrain the pawn is standing on, from a generic in/not in water to something far more specific, like a move speed penalty in any water that isn't swamp, or a move speed boost in any type of water plus wet lands like marshy soil

Обновление: 12 авг. 2024 г. в 17:33
автор: Alite

- Terrain Based Place Worker : An independent version of the place worker from Gatherer Spot which acts the same, but uses different comp and place worker names
- Fixed a bug where Gene in Colony Mood Precept Worker would always be inactive for bloodfeeders

Обновление: 28 июл. 2024 г. в 17:37
автор: Alite

- Compatibility fix between Skill Changing Genes and the Metamorphosis gene from Cyanobot's Genes

Обновление: 28 июл. 2024 г. в 15:15
автор: Alite

- EBSG Recorder has a new node that attempts to stop certain PawnKindDefs from ever generating initial relationships. Covers both familial and non-familial relationships, and doesn't stop future relationships from being created

Обновление: 25 июл. 2024 г. в 16:57
автор: Alite

- Thoughts About Water now has related hydrophobia mental break stuff
- Increased the efficiency of some of the existing stuff

Обновление: 6 июл. 2024 г. в 11:32
автор: Alite

- Bug fix for the xenotype portion of Equip Restrict. Credit to Matsay for finding what was causing the issue

Обновление: 26 июн. 2024 г. в 7:01
автор: Alite

- Gatherer Spot : A spot for setting up various types of material gathering, from food to gold to pretty much any other ThingDef

Обновление: 26 июн. 2024 г. в 6:59
автор: Alite

- Think Tree Stuff : Think tree stuff designed to hopefully make it a bit easier to set up abilities to be autocast

Обновление: 17 июн. 2024 г. в 11:46
автор: Alite

- Setting menu fix