RimWorld
EBSG Framework
目前顯示第 31-40 項,共 134 項
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更新:7 月 9 日 @ 上午 8:46

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned when the hediff is added

更新:7 月 8 日 @ 上午 8:16

- Evolving Genes gained some options that allow for keeping the gene and causing multiple evolutions

更新:7 月 7 日 @ 上午 6:37

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned

更新:7 月 6 日 @ 下午 4:06

- Told Shield Hediffs to do its dead check before it thinks about drawing

更新:7 月 3 日 @ 下午 4:47

- Updating DRG gizmo because of base game update

更新:7 月 3 日 @ 下午 4:19

- Improved the code for most of the Severity Setters

更新:6 月 29 日 @ 上午 6:26

- 1.6 Update
- Gene Randomizer now handles alwaysRemovedGenes first instead of last so some PostAdd stuff are handled better later

更新:6 月 5 日 @ 下午 5:45

- Change Faction : Ability comp that changes the target pawn's faction
- Change Ideology : Ability comp that changes the target pawn's ideology
- Name Color Hediff : Hediff comp that changes the color of a pawn's name, similar to how mental breaks change name color
- Temporary Faction : Hediff comp that usually changes the pawn's faction until the hediff is removed
- Temporary Ideology : Hediff comp that usually changes the pawn's ideology until the hediff is removed
- Temporary Relation : Hediff comp that adds a relation to the pawn and/or the hediff's target until the hediff is removed

更新:5 月 15 日 @ 上午 5:29

- Fixed some dumb mistakes made by previous night's me

更新:5 月 14 日 @ 下午 4:14

- Fixed bugs in Give Multiple Hediffs and Hediffs on Removal where they would not add hediffs when replaceExisting is True, and another bug where when you had multiple parts listed and one of them already had the hediff, the other parts would be ignored