Company of Heroes 3

Company of Heroes 3

(2) Ansaldo Genova
17개 중 1~10개 표시 중
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업데이트: 2024년 8월 23일 오후 8시 56분
작성자: GBPirate

업데이트: 2024년 8월 19일 오후 9시 25분
작성자: GBPirate

업데이트: 2024년 3월 17일 오후 2시 33분
작성자: GBPirate

This update fixes heavy cover near the train station.

업데이트: 2024년 2월 23일 오후 11시 44분
작성자: GBPirate

업데이트: 2024년 2월 19일 오후 11시 36분
작성자: GBPirate

Various changes based on feedback from Monolithic Bacon and Elpern.

Find more details in this map's channel in the CoH WB Discord server

업데이트: 2024년 2월 15일 오후 11시 15분
작성자: GBPirate

업데이트: 2024년 2월 15일 오후 2시 45분
작성자: GBPirate

업데이트: 2024년 1월 23일 오후 2시 48분
작성자: GBPirate

V11:
focus on opening up the map in center,
implementing of 2 tank wrecks,
breaking down walls,
installation of more cover,
fixing base sectors and close by garrisons
swapping broken garrisons in the industrial area
implementing another entrance in the west of the center

V12:
changes in resource layout, for more balance
further polish

업데이트: 2024년 1월 23일 오전 12시 11분
작성자: GBPirate

업데이트: 2024년 1월 21일 오후 10시 11분
작성자: GBPirate

Patch notes v11:

Addressing @Caosak:
Changed size of the base layout of the allied base
Open path into the allied base prevented
"demo-charge" of the buker of the allied base no longer possible, installation of obstacles
Changed industrial buildings, which no longer allowed units to exit. Second building of the same entity replaced This is actually a bug on the part of Relic. The entity is not yet fully programmed or contains a bug.
Tower that offered no defence now repaired, the problem here was that the "pre destruction" made the tower unusable
Vehicles that can be destroyed and used by repair have been replaced

@Olvadi addressing (Charlotte & Theo):
The train has been given other carriages that are destroyed in the long term, thus opening up the map, but can provide cover in the early game
Green cover option at barracks area added, for the northern player
The shot blockers of the barracks in the centre horizontally to the players have received a few adjustments and are now permeable to bullets, which opens up the map further
The deep recessed level of the barracks has been given another entrance in the west, which should make it easier to manoeuvre vehicles and flank infantry

@Epsus & Shadow
Entities have been swapped or changed