Crystal Project

Crystal Project

Goblin Slayer: Season Crystal
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更新于:2024 年 9 月 5 日 上午 8:54

Fixed an issue when Into Hiding doesnt trigger upon skipping turn, so I moved it to Legerdemain's skill tree directly.

更新于:2024 年 9 月 5 日 上午 6:59

Make Repair Scroll an innate ability.

更新于:2024 年 9 月 1 日 上午 9:01

Lowered JP cost to learn abilities, allowing Goblin Slayer to master the class faster (due to his main bulk being locked behind NPCs and events instead, one of them require the class to be mastered)

更新于:2024 年 8 月 31 日 上午 5:21

  • Fix a bug that has been presented since the first days this mod uploaded to the workshop: No goblins. Now, these vile, disgusting creatures will crawl at where you'd expect the most: caves, and terrorize beginner areas where they can still claim their turds; or in high mountains unpopulated by perilous monsters threatening them. And there's another unexpected goblin territory you'd never expect to come across!

  • Updated GS's sprite to fit with base game's style better. You can find his old sprites made by me in Clothier Workshop, belonged to Alice Office brand.

  • Most abilities added in this mod have custom icons.

  • GS now have proper throwing animation for Bag o' Tricks abilities. However, GS's sprite will also override other sprite in combat, so he's incompatible with anything in my Clothier Workshop or appearance change from class armor.

  • Reworked Bag o' Tricks' ability acquisition method, now taught by the traveling merchant (selling exclusive item, act as class master, and now teaching abilities... this guy is very versatile!)

  • Expanded Traveling Merchant's shop, now selling even more exclusive equipments using goblin drop as currency.

  • Reworked Goblin Slayer ability acquisition method, now certain skills will be unlocked by triggering event and talking to specific NPCs when certain conditions are fulfilled.

  • Candleholder compatiblity! This require a new save however, but as long as Candleholder and Goblin Slayer are activated, the GS class unlocked will be his Candleholder counterpart.

  • Candleholder's GS feature a different stat growth improving his magic profiency, reflecting the mod's design as a whole; as well as an altered skill set to shake up GS's dynamic beyond "just the same class, but now need Candle".

  • Furthermore, there's exclusive events for Goblin Slayer mod while Candleholder is active, plus change in NPC outfit and dialogues to make my mod even more compatible with Candleholder's worldbuilding (hope it works lol).

    Overhauled GS kit:

    • Stat growth improved, further strengthen his jack-of-all-stat nature

    • Pristine Weapon is immune to dispelling effects now.

    • Scout's Ambush effect increased to 50% non-crit damage, and cooldown removed.

    • Slightly nerf Throw Mainhand's modifier. In exchange, cooldown set to 3, and old resource cost such as AP are removed.

    • Repair Scrolls now only have cooldown and cost MP, no AP or CT involved. The turn time bonus is removed.

    • Relentless => Fateless, now give a 1.35x crit damage buff but reduce Luck by 100%. If user is critically damaged, will switch stance to Relentless.

    • Last Stand => Relentless: stance, no longer deal damage over time, and attack inflict Fear for 4 turns.

    • Fear: 1.22 crit damage taken => 1.25 crit damage taken.

    • Bag o' Tricks no longer cost AP.

    • New ability for Bag o' Tricks: Chilling Mist, a special Slow that will mutate into Instablity once expired (removing it via effects such as Dispel does not trigger this mutation).

    • Legerdemain's abilities now have a unified 18 AP cost and 4-turn cooldown, greatly improved their viability in longer fights.

    • Skipping turn after using Legerdemain will now trigger a new ability: Into Hiding. Into Hiding will reduce GS's current threat value, slowdown his threat accumulation, increase dodge chance and grant a 25% damage bonus if bottom threat. This status last for 2 turns, and disappear if GS take any damage.

    • Gate Scroll => Gate Scroll - Depths. No further change added.

    • Chain Explosion => Gate Scroll - Heaven: Wind damage, then sharply reduce enemy's accuracy for 3 turns, then crash enemy into the ground, dealing Earth damage based on their stats.

    • Orcbolg now require Pristine Weapon, and using it reduce Pristine Weapon's duration by 7.

    • Mainternance => Critical Moment: next hit is a crit when critically damaged.

更新于:2024 年 4 月 3 日 上午 9:39

Changed the AP cost of several abilities around to tone down the clunkiness.

Slightly tweaked the mechanic of a few abilities as well for an overall more managable experience.

Replace the skin passive (0PP Goblin Slayer) with a different passive: 3PP Mainternance!

As the name suggest, this passive will replace Skip action, and serve as the cheap version of Repair Scroll, being much less AP-taxxing, but its effectiveness is halved and could only restore a weapon's durability if it isn't broken yet. Due to the impact on gameplay, I believe the PP cost is justified.

Slight update on Goblin Slayer sprite.

Brand new traveling merchant sprite! Now he really looks like the deal haha

Still no goblin yet lol.

更新于:2023 年 12 月 29 日 上午 1:12

Fixed the victory animation
Fixed the overworld sprite being slightly off to the left.
Fixed an issue when Bag o' Tricks did not lock Goblin Slayer into Toolkit subjob and unlock Toolkit abilities.

更新于:2023 年 11 月 29 日 上午 9:10

Fixed an issue with Bag o' Trick and Legerdemain when its skill revert subjob change before the Tools & Ambush Ready buff expire, effectively locking out of ability use next turn entirely.

更新于:2023 年 11 月 25 日 上午 6:53

Reduced the cost of Magic Scroll to 1 silver so Repair Scroll is accessible much sooner, also added fenix juice to vendor's stock.

更新于:2023 年 11 月 24 日 上午 2:00

更新于:2023 年 11 月 23 日 下午 11:59