Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Malachi (LOB)
Menampilkan11-20 dari 32 kiriman
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Pembaruan: 7 Nov 2023 @ 11:27pm
berdasarkan Hustler One

if the position wheel is (0,0), the blade will default to following in its base position at full speed. (there's basically no difference for this but in case you forget to set the wheel. also looks better in replay)

Pembaruan: 7 Nov 2023 @ 10:48pm
berdasarkan Hustler One

the distance penalty is now more generous, being one frame when at the edge of tether range, and two frames at greater distances

Pembaruan: 7 Nov 2023 @ 10:37pm
berdasarkan Hustler One

Adjusted framedata/hitdata of every single normal so they feel more differentiated/useful. Not sure how badly this will mess stuff up or change up routes.
Fixed Recall Scythe being available in Spiral stance
adjusted visuals of scythe swing animations

Pembaruan: 7 Nov 2023 @ 2:12pm
berdasarkan Hustler One

so turns out uppercut wasnt aerial invuln, it is now have fun.

Pembaruan: 7 Nov 2023 @ 1:24pm
berdasarkan Hustler One

small bugfixes for reaping spiral

Pembaruan: 7 Nov 2023 @ 12:45pm
berdasarkan Hustler One

adjusted reaping spiral
removed next state on hold from a bunch of attacks since it made interrupts weird af

Pembaruan: 7 Nov 2023 @ 11:52am
berdasarkan Hustler One

made reaping spiral actually useful (can be DIed hopefully)

Pembaruan: 7 Nov 2023 @ 11:09am
berdasarkan Hustler One

reworked Reaping Spiral into a stance, you can now throw the scythe, with it ramping up in speed with increasing spins
removed framekill (forgot to make it unselectable)
Air Options 3 -> 2
Uppercut is now aerial invulnerable on initiative
Can no longer chain scythe commands into themselves (except circular saw)
distance penalty removed in combos

Pembaruan: 5 Nov 2023 @ 10:18pm
berdasarkan Hustler One

Letting the intrusive thoughts win and buffing hitboxes and proration on a few things.
I swear they need it

Pembaruan: 5 Nov 2023 @ 9:29pm
berdasarkan Hustler One

Reaping Spiral damage heavily increased
fixed Mark decay code (functions just like cowboy shift now for distance, provided that the opponent is not in hitstun)