Total War: PHARAOH

Total War: PHARAOH

Pharaoh Revised Mod v4.4a
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更新于:2023 年 11 月 12 日 上午 12:41
作者:Volcano

Version 3.5

☥ Additional adjustments to Watchtower Outpost's added increased LOS effect, and reworded an unused effect text string to better describe how it works (friendly armies in region).
☥ Improved Legitimacy by adding another negative amount to Influence in a province. Now if Influence is 20-40%, then -1 Legitimacy, and if 0-20% then -2 Legitimacy (resulting in -3 total).
☥ More miscellaneous fine tuning adjustments.

更新于:2023 年 11 月 11 日 下午 11:01
作者:Volcano

Version 3.4a

☥ Small correction to a value changed in v3.4.

更新于:2023 年 11 月 11 日 下午 10:55
作者:Volcano

Version 3.4

☥ Modified the Lua code for the campaign to add +5 turns between when a Sea Peoples and Tribal army will re-spawn after being destroyed. This is to help cut down on the ridiculous and unrelenting spam.
☥ Corrected an issue that was possibly causing Legitimacy to be gained too quickly in some cases.
☥ Corrected an issue in the artwork (in the standard game) with the in-active Pharaoh/King Powers frame that caused it to be out of alignment.
☥ Adjusted various effects.

更新于:2023 年 11 月 11 日 上午 6:08
作者:Volcano

Version 3.3

☥ Adjusted several building effects.
☥ Improved several more technologies.
☥ Adjusted raiding effects on the target province to be a little more severe (for player and AI).
☥ Changed the Legitimacy penalty when Influence drops to the lowest level, so that it removes -2 as an incentive to try to avoid it at all costs.

更新于:2023 年 11 月 10 日 上午 4:13
作者:Volcano

Version 3.2

☥ Various additional fine tuning adjustments to effects.
☥ Improved several more technologies.
☥ Improved the English text strings of a few misleading and inconsistent effects dealing with increased income from Sacking (that this mod now utilizes to improve a technology).
☥ Improved the line of sight bonus for Watchtowers, so that the effect is more descriptive to what it actually does (increases line of sight of armies in the region - doesn't increase the line of the sight of the region itself, this way you have to have an army/leader there, to simulate it being on patrol).

更新于:2023 年 11 月 10 日 上午 12:37
作者:Volcano

Version 3.1

☥ Many small adjustments to various effects of some buildings and ancillaries, and also crowns.
☥ Improved several more technology effects.
☥ Reduced javelin range to 90%, because it was a bit too extreme.

更新于:2023 年 11 月 9 日 上午 4:00
作者:Volcano

Version 3.0

☥ Significantly improved many of the technologies to make some more attractive to get and more worth the time to gain.
☥ Added an inspire ability to native units in one of the near useless technologies.
☥ Various small adjustments to effects and ancillaries.
☥ Adjusted rebel armies so that they form slower, and but also provide less loot and give back less happiness while they are forming.
☥ Adjusted the "rogue army" spawn time, again, to make it twice as long number of turns as the standard game's rate.
☥ Corrected my pet peeve : the discount resource icon in the Courts dialog (removed the small notch from the bottom left).

更新于:2023 年 11 月 7 日 上午 5:32
作者:Volcano

Version 2.9a

☥ Small correction to a value changed in v2.9.

更新于:2023 年 11 月 7 日 上午 5:25
作者:Volcano

Version 2.9

☥ Now that accuracy is increasing with experience, improved the projectile spread and accuracy behavior to be more realistic.
☥ Adjusted the "rogue army" armies so that they take longer to form, both in less units created per turn, more turns between army spawns. Not entirely sure whether Rogue Armies even appear in Pharaoh, but one thing is for certain - it is difficult enough already, as is.
☥ Small adjustments to various effects.

更新于:2023 年 11 月 7 日 上午 3:50
作者:Volcano

Version 2.8

☥ Corrected an error (in this mod) that was causing experience to not increase the missile accuracy of units.
☥ Increased the Civilization Points provided by structures by 1.5x. This is done so that the collapse doesn't happen so quickly, and is instead gradual. The problem in the standard campaign is that civilization collapses almost immediately, which triggers the invading armies too soon.
☥ Adjusted the experience threshold of units so that they do not max out so quickly, and instead require a bit more effort. This change in experience thresholds further allows higher experience units to be be further separated from lower experience units in XP level gap.