Garry's Mod
Campaign Entities
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更新:2023年11月1日 @ 10時47分
更新者:StrawWagen

Added citadel suit charger.

Combat nodes
Big optimisations
Big behaviour tweaks, npcs will use combat nodes with cover more effectively.

Crabcannister
Small tweaks and polish.

Combine Forcefield
Lets all entites through by default, so props and etc will not be blocked.
Fix shield "on" hum getting stuck not playing.

Checkpoint Dynamic
Fixed stupid bugs.

Weapon Spawn Blocker
Too buggy, Rewrote most of the logic.

更新:2023年10月16日 @ 15時26分

Improved combat nodes.

Headcrab cannister now doesn't launch when ai is disabled
Also will never launch all at once, added a hardcoded delay that stops them from just yoloing in all at once.

"Fixed" Thing Respawner ( and derivitave's ) MinSpawnInterval being "broken"

NPC Goals by default are now more like "hints"
You can enable the old behaviour with the variable "WorthDyingFor"

Shields no longer eat bullets!
+Added an "AlwaysOn" variable to the shields ( have to power the shield to edit it's variables in the first place )

Perimiter Walls have more options
+ They now prompt their neighbors to drag along the ground.

更新:2023年10月14日 @ 14時25分

Update Thumb.

更新:2023年10月14日 @ 13時46分

Tons of fixes!

+Added Screen Tinter
+Added Combine Perimeter Walls.

更新:2023年10月12日 @ 11時59分

Fix stubborn error.

更新:2023年10月11日 @ 22時33分

Polish shieldwall's "AllowCombinePlys" NetworkVar

Fix headcrab cannister making launch sound when static

Make Thing Respawner properly take advantage of sent's "SpawnFunction"s

更新:2023年10月11日 @ 15時42分

More polish.

更新:2023年10月11日 @ 15時20分

More combat nodes polish!

更新:2023年10月11日 @ 13時53分

More combat node fixes.

更新:2023年10月11日 @ 13時27分

Combat node fix.