Tower Unite

Tower Unite

Boring
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Uppdatering: 14 feb @ 19:05

Gameplay Changes
- Tweaked the "mammoth" drills to make double jumping onto them easier
- Shuffled a couple more pickups

Art Updates/Fixes
- Simplified a broken wooden bridge in the outdoor construction area

Uppdatering: 14 feb @ 18:33

Gameplay Changes
- Removed/shuffled a couple more health and armor pickups

Uppdatering: 14 feb @ 18:29

Gameplay Changes
- Removed a few health/armor pickups
- Moved the ranged weapon pickup closer to the large orange shed (was previously on the center of the platform)

Art Updates/Fixes
- Updated the appearance of the color coded sheds and reduced the amount of lights attached to each one (6 -> 2)

Uppdatering: 14 feb @ 17:49

Gameplay Changes
- Adjusted the catwalk to make double jumping onto it easier

Uppdatering: 14 feb @ 17:42

Gameplay Changes
- Added a new catwalk balcony in the outdoor construction area, in an area that was previously an annoyingly-placed invisible wall

Uppdatering: 14 feb @ 16:09

Gameplay Changes
- Slightly shifted the overground cave ammo box to make it a little easier to grab

Art Updates/Fixes
- Slightly darkened the out-of-bounds tunnels in the overgrown cave room

Uppdatering: 14 feb @ 16:07

Gameplay Changes
- Swapped places of the central ammo pickup and the super weapon pickup in the overgrown crystal cave

Uppdatering: 14 feb @ 15:11

Gameplay Changes
- Added blocking volumes to prevent getting stuck in weird crevices and holes

Optimizations
- Removed a couple unneeded props and lights

Uppdatering: 13 feb @ 17:17

Gameplay Changes
- Disabled collision on the truss supports holding up the cyan shack

Uppdatering: 13 feb @ 17:15

Gameplay Changes
- Disabled collision on the truss supports holding up most of the color-coded shacks

Art Updates/Fixes
- Added fake (decal) shadow under a scaffold that I missed in the last update