Tower Unite

Tower Unite

Boring
11-20 van 37 items weergegeven
< 1  2  3  4 >
Update: 14 feb om 19:05
door worms

Gameplay Changes
- Tweaked the "mammoth" drills to make double jumping onto them easier
- Shuffled a couple more pickups

Art Updates/Fixes
- Simplified a broken wooden bridge in the outdoor construction area

Update: 14 feb om 18:33
door worms

Gameplay Changes
- Removed/shuffled a couple more health and armor pickups

Update: 14 feb om 18:29
door worms

Gameplay Changes
- Removed a few health/armor pickups
- Moved the ranged weapon pickup closer to the large orange shed (was previously on the center of the platform)

Art Updates/Fixes
- Updated the appearance of the color coded sheds and reduced the amount of lights attached to each one (6 -> 2)

Update: 14 feb om 17:49
door worms

Gameplay Changes
- Adjusted the catwalk to make double jumping onto it easier

Update: 14 feb om 17:42
door worms

Gameplay Changes
- Added a new catwalk balcony in the outdoor construction area, in an area that was previously an annoyingly-placed invisible wall

Update: 14 feb om 16:09
door worms

Gameplay Changes
- Slightly shifted the overground cave ammo box to make it a little easier to grab

Art Updates/Fixes
- Slightly darkened the out-of-bounds tunnels in the overgrown cave room

Update: 14 feb om 16:07
door worms

Gameplay Changes
- Swapped places of the central ammo pickup and the super weapon pickup in the overgrown crystal cave

Update: 14 feb om 15:11
door worms

Gameplay Changes
- Added blocking volumes to prevent getting stuck in weird crevices and holes

Optimizations
- Removed a couple unneeded props and lights

Update: 13 feb om 17:17
door worms

Gameplay Changes
- Disabled collision on the truss supports holding up the cyan shack

Update: 13 feb om 17:15
door worms

Gameplay Changes
- Disabled collision on the truss supports holding up most of the color-coded shacks

Art Updates/Fixes
- Added fake (decal) shadow under a scaffold that I missed in the last update