Tower Unite

Tower Unite

Boring
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Update: Feb 14 @ 7:05pm

Gameplay Changes
- Tweaked the "mammoth" drills to make double jumping onto them easier
- Shuffled a couple more pickups

Art Updates/Fixes
- Simplified a broken wooden bridge in the outdoor construction area

Update: Feb 14 @ 6:33pm

Gameplay Changes
- Removed/shuffled a couple more health and armor pickups

Update: Feb 14 @ 6:29pm

Gameplay Changes
- Removed a few health/armor pickups
- Moved the ranged weapon pickup closer to the large orange shed (was previously on the center of the platform)

Art Updates/Fixes
- Updated the appearance of the color coded sheds and reduced the amount of lights attached to each one (6 -> 2)

Update: Feb 14 @ 5:49pm

Gameplay Changes
- Adjusted the catwalk to make double jumping onto it easier

Update: Feb 14 @ 5:42pm

Gameplay Changes
- Added a new catwalk balcony in the outdoor construction area, in an area that was previously an annoyingly-placed invisible wall

Update: Feb 14 @ 4:09pm

Gameplay Changes
- Slightly shifted the overground cave ammo box to make it a little easier to grab

Art Updates/Fixes
- Slightly darkened the out-of-bounds tunnels in the overgrown cave room

Update: Feb 14 @ 4:07pm

Gameplay Changes
- Swapped places of the central ammo pickup and the super weapon pickup in the overgrown crystal cave

Update: Feb 14 @ 3:11pm

Gameplay Changes
- Added blocking volumes to prevent getting stuck in weird crevices and holes

Optimizations
- Removed a couple unneeded props and lights

Update: Feb 13 @ 5:17pm

Gameplay Changes
- Disabled collision on the truss supports holding up the cyan shack

Update: Feb 13 @ 5:15pm

Gameplay Changes
- Disabled collision on the truss supports holding up most of the color-coded shacks

Art Updates/Fixes
- Added fake (decal) shadow under a scaffold that I missed in the last update