ENDLESS™ Legend
Major Faction Unit Rebalance
กำลังแสดง 11-18 จาก 18 รายการ
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อัปเดต: 12 ต.ค. 2023 @ 2: 37am

Forgotten:
Heroes now also have +1 Map Movement, the same as all other Forgotten units.

อัปเดต: 30 ก.ย. 2023 @ 2: 09am

Eneqa Wings:
Health +10
Too frail for the most expensive unit in the game.

อัปเดต: 27 ก.ย. 2023 @ 3: 43am

Myst
-2 Def

Light touch so you can hit them.

Fanatic:
+2 Def

Still felt a tad underwhelming, even with their quest trinket.

อัปเดต: 26 ก.ย. 2023 @ 1: 48am

อัปเดต: 26 ก.ย. 2023 @ 1: 33am

อัปเดต: 25 ก.ย. 2023 @ 11: 01am

อัปเดต: 25 ก.ย. 2023 @ 10: 54am

First patch. Tested Mykara, as they, as a faction, got the most changes.

Ipotane:
+2 Map Movement
Fits them quite well. For Mykara specifically, map movement is not such an important buff, but it helps out their early game, which is where they need a bit of help.

Gorgon:
+4 Health
+2 Def
+2 Atk
+2 Dmg
Undershot the buffs for the Gorgon. It's tricky to give them a role next to lice and they were really quite weak.

Shambler:
Cost increased from 80 to 110
+10 Health
+4 Attack
+2 Init
new Capacity: Regeneration 2
Rework here. Giving Mykara an expensive unit should help them out quite a bit. No other faction has zero 100+ base cost unit except Morgawr cause duh.
Shamblers should now be exceptional tanks, comparable to Harmonites. They dont hit quite as hard as them, but have serviceable initiative and Regeneration 2 to shrug off damage.


Roving Clans

Dervish:
+2 Atk
+2 Health

Nerfing their attack was bad, so revert on that. A bit more health should make them feel appropriately sturdy for their role.

อัปเดต: 22 ก.ย. 2023 @ 9: 43am