ENDLESS™ Legend

ENDLESS™ Legend

Major Faction Unit Rebalance
Viser 11–18 av 18 bidrag
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Oppdatering: 12. okt. 2023 @ 2.37

Forgotten:
Heroes now also have +1 Map Movement, the same as all other Forgotten units.

Oppdatering: 30. sep. 2023 @ 2.09

Eneqa Wings:
Health +10
Too frail for the most expensive unit in the game.

Oppdatering: 27. sep. 2023 @ 3.43

Myst
-2 Def

Light touch so you can hit them.

Fanatic:
+2 Def

Still felt a tad underwhelming, even with their quest trinket.

Oppdatering: 26. sep. 2023 @ 1.48

Oppdatering: 26. sep. 2023 @ 1.33

Oppdatering: 25. sep. 2023 @ 11.01

Oppdatering: 25. sep. 2023 @ 10.54

First patch. Tested Mykara, as they, as a faction, got the most changes.

Ipotane:
+2 Map Movement
Fits them quite well. For Mykara specifically, map movement is not such an important buff, but it helps out their early game, which is where they need a bit of help.

Gorgon:
+4 Health
+2 Def
+2 Atk
+2 Dmg
Undershot the buffs for the Gorgon. It's tricky to give them a role next to lice and they were really quite weak.

Shambler:
Cost increased from 80 to 110
+10 Health
+4 Attack
+2 Init
new Capacity: Regeneration 2
Rework here. Giving Mykara an expensive unit should help them out quite a bit. No other faction has zero 100+ base cost unit except Morgawr cause duh.
Shamblers should now be exceptional tanks, comparable to Harmonites. They dont hit quite as hard as them, but have serviceable initiative and Regeneration 2 to shrug off damage.


Roving Clans

Dervish:
+2 Atk
+2 Health

Nerfing their attack was bad, so revert on that. A bit more health should make them feel appropriately sturdy for their role.

Oppdatering: 22. sep. 2023 @ 9.43