Kenshi

Kenshi

Project Kathun: Reworked
Zobrazuje se 21–30 z 91 položek
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Aktualizace: 9. čvc. v 2.14

-Added a new AI package for Separatist-aligned droids to spare neutral parties. Krosag Legion aligned SK-units remain mad, mindless killing machines.

-Tweaked some missing packages for SK units.

-Tweaked some unique items, adding lore flavour to them and making some exceptionally powerful but with drawbacks such as a sword being effective against almost all races in the game, but incapable of blocking.

-Reworked dialogue of Savant and Elder to reflect Star Wars/headcanon lore better.

-The Rogue Droid legion is now considered a faction and fighting them now has consequences as intended. Rogue Droids remain untouched, as they are intended to be feral or loosely commanded malfunctioning droids.

Aktualizace: 6. čvc. v 17.40

-Fixed Wookie dialogue packages to be present in Wookie players.

-The Mandalorian Survivor start has been rebalanced to make their starting blaster slightly weaker, the armor weigh less, but be utterly worthless in market and quality value.

-Renamed a random out-of-place Novatrooper to not be immersion breaking. FCS viewers know the one. >:(

Aktualizace: 4. čvc. v 23.40

-Nice ;)

-Renamed Hemp Processors to "Spice" Processors and added additional storage for Bloodrum available only to the unique associated blueprint.

-Added new Bounty Hunter dialogue for neutral bounty hunters and some higher-end thugs. Generic bounty hunters can now be captured and recruited.

-Attempted to patch Gunrunner events to be strictly neutral to avoid any bugs with trading with them.

-Separatist Holdouts have new raid events. This is still in early stage.

Aktualizace: 14. kvě. v 1.59

-Fixed Spice and Bloodrum processor descriptions to reflect lore accuracy. Doubled power upkeep of Bloodrum producer for balance as it's twice as valuable as spice.

Aktualizace: 14. kvě. v 1.47

-Adjusted smuggler and spacer start backpacks to only be B1-droid related as the Dark Trooper character model does not require it.

Aktualizace: 14. kvě. v 1.23

-Hotfix, minor corrections to the basic Black Sun raid requiring the boss to both be alive and uncaptured for a raid to trigger.

Aktualizace: 14. kvě. v 1.07

-Added a World State where killing the major Black Sun boss ends all raids but sends a massive retalation raid under the right conditions.

-Added the rare chance for light rain to occur in mild desert biomes for a brief period of time.

-Added CIS Holdout camps in two additional biomes should the Grand Cannibal be slain.

Aktualizace: 13. kvě. v 19.11

-Certain Blasters are now locked behind faction unlocks and come with entire armor sets. Blaster research now has the player start off with a CDEF Rifle, Blaster, and Carbine respectively.

-Fixed lore inconsistancies with Hemp and Rum dialogue.

-Lowered the multiplier for Spice to be worth 400% in most illegal regions but raised the base price of the product to balance it out but still make it highly tempting to smuggle.

-Added a brand new challenge start called Notorious Smuggler which gives the player the unique ability to make Bloodrum but makes them a wanted man by the Empire, Black Sun, and marked as a former slave.

-Added a basic raiding event by the Black Sun that triggers if near their territory.

Aktualizace: 12. kvě. v 22.26

-Caf Beans are now more present in food vendors, junk, trash, and farming vendors to simulate how common the import is in the galaxy.

Aktualizace: 12. kvě. v 21.27

-Attempted to add more racial variety to slaves in various parts of the game

-Near-humans and exotic races(Chiss and Type 2 Twileks) will be less commonly slaves, while normal humans and other aliens will spawn normally.

-Brevvosch slaves will follow the same rules, but Trandoshans will not be present in their pool due to the faction being Trandoshan slavers. Wookies will be more common among them.