RimWorld
Divine Order
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Mis à jour le : 10 nov. 2023 à 15h42

Minor armor value tweaks

New starting scenario, "Divine Order Defectors".

Mis à jour le : 10 nov. 2023 à 15h32

[Auto-generated text]: Update on 11/10/2023 11:32:28 PM.

Mis à jour le : 15 oct. 2023 à 1h50

Tweaked temperature values on some apparel. hopefully now they won't spawn with tuques and flophats on when it's a bit chilly.

Added a new apparel, the fur hood.

Mis à jour le : 5 oct. 2023 à 13h25

Fix to the blinding light hediff not working correctly.

Added a new warhammer weapon.

Mis à jour le : 22 sept. 2023 à 14h15

[Auto-generated text]: Update on 9/22/2023 10:15:43 PM.

Mis à jour le : 22 sept. 2023 à 9h43

Added a new weapon, the hand crossbow. It has less damage and range than the regular crossbow but a faster fire rate.

Added new apparel, zealot robes. They slightly increase psychic sensitivity and heat dissipation rate.

Added a new advanced unit to the faction, the Zealot. Look out for the robed guys as they carry the cleansing concoctions (bombs).

Removed the possibility for the weaker units to have the bombs, they can now spawn with the hand crossbow instead.

Cleansing concoctions are now craftable after completing the research project, now you can give the order a taste of their own medicine.

Mis à jour le : 11 sept. 2023 à 17h18

Fixed errors from not having DLCs.

Mis à jour le : 11 sept. 2023 à 12h21

[Auto-generated text]: Update on 9/11/2023 8:20:58 PM.

Mis à jour le : 10 sept. 2023 à 9h16

Fixed some missing textures for the inquisitor garb.

Slightly increased the time taken for the cleansing concoction to explode when thrown.

Mis à jour le : 28 aout 2023 à 12h33

[Auto-generated text]: Update on 8/28/2023 8:33:15 PM.