RimWorld

RimWorld

Divine Order
Showing 11-20 of 25 entries
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Update: Nov 10, 2023 @ 3:42pm

Minor armor value tweaks

New starting scenario, "Divine Order Defectors".

Update: Nov 10, 2023 @ 3:32pm

[Auto-generated text]: Update on 11/10/2023 11:32:28 PM.

Update: Oct 15, 2023 @ 1:50am

Tweaked temperature values on some apparel. hopefully now they won't spawn with tuques and flophats on when it's a bit chilly.

Added a new apparel, the fur hood.

Update: Oct 5, 2023 @ 1:25pm

Fix to the blinding light hediff not working correctly.

Added a new warhammer weapon.

Update: Sep 22, 2023 @ 2:15pm

[Auto-generated text]: Update on 9/22/2023 10:15:43 PM.

Update: Sep 22, 2023 @ 9:43am

Added a new weapon, the hand crossbow. It has less damage and range than the regular crossbow but a faster fire rate.

Added new apparel, zealot robes. They slightly increase psychic sensitivity and heat dissipation rate.

Added a new advanced unit to the faction, the Zealot. Look out for the robed guys as they carry the cleansing concoctions (bombs).

Removed the possibility for the weaker units to have the bombs, they can now spawn with the hand crossbow instead.

Cleansing concoctions are now craftable after completing the research project, now you can give the order a taste of their own medicine.

Update: Sep 11, 2023 @ 5:18pm

Fixed errors from not having DLCs.

Update: Sep 11, 2023 @ 12:21pm

[Auto-generated text]: Update on 9/11/2023 8:20:58 PM.

Update: Sep 10, 2023 @ 9:16am

Fixed some missing textures for the inquisitor garb.

Slightly increased the time taken for the cleansing concoction to explode when thrown.

Update: Aug 28, 2023 @ 12:33pm

[Auto-generated text]: Update on 8/28/2023 8:33:15 PM.