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报告翻译问题
No errors in the console pointing to it however, so I'm not sure what's breaking it.
Awesome faction btw, love their style.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3542508261
@Apocrypha I think MO was just recently updated to 1.6 which might have broke something, I'll look into it.
Larger, stronger and faster than regular horses with multiple colour variations and a unique saddle pack. Can be purchased from the Divine Order faction and can also show up with merchant caravans.`
However, I couldn't find the saddle pack.
No worries about asking but I don't do commissions myself. I'm open to suggestions though so it could possibly be a thing, maybe in a future mod.
I digress the experience got me thinking and honestly some dwarf/fantasy style mortars say with more a iron and bronze look with runes and such on them and some reflavoring of the text and creation process would be pretty well fitting dont you think? Anyways its a long shot but I thought Id as if you'd be willing to and if so how much would such a commission cost? (1/2)
@DocHolliday Unfortuntely the rimworld colouring system allow allows for one colour with certain sections "masked" meaning they have a fixed colour. For the skirmisher armour I opted to make the leather sections colourable and the metal sections a fixed colour, hopefully one day Ludeon will make a proper multi dye system.
@Havoc13 Seems to be fine for me, it might be a CE issue
@Scryie If you go into the mod def files you can rename them to whatever you like, let me know if you need further details.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)