Jagged Alliance 3

Jagged Alliance 3

Overhaul - Tactical Enemy [!!!Obsoleted!!!]
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更新:2023年8月31日 @ 8時14分

V1.5 (Quick Fix)

Fix a bug that Legion Brute sometime uses unarmed attack.

更新:2023年8月30日 @ 9時22分

V1.5 Released

During scout phase, the enemy will move faster.
The enemy team is more likely to attack together.

更新:2023年8月25日 @ 9時38分

V1.3 (Quick Fix)

Fix a bug that last AI can take buckshot without shotgun.
Fix a bug that Goon-Elite won't dual holding.

更新:2023年8月22日 @ 13時47分

V1.3 (Quick Fix)

Fix multi-load bug.

更新:2023年8月22日 @ 12時37分

V1.3 (Game Update)

Rewrite some codes to fit the update.
Last standing AI will charge towards player.
Fix a small bug of LoofDef.

更新:2023年8月21日 @ 20時45分

V1.3 Released

Make the AI (especially sniper) less likely to hide in the very back.
Add a new policy "formation", will make some AI tend to stay together.

更新:2023年8月20日 @ 23時09分

V1.2 (Rename)

It is not "better", just different.

更新:2023年8月19日 @ 2時36分

V1.2 (Fix)

Fix max attack of RPG.
Fix mismatch between perks and archetypes.
Enemy may have different scout behavior based on the role.

更新:2023年8月18日 @ 12時32分

V1.2 Released
(This version should be stable for a while.)

AI and equipment changes also apply to militia.
Change the scout behavior that AI will approach with more caution.
Reconstruct archetype-related codes.

更新:2023年8月17日 @ 19時27分

V1.1 (AI Update)

Enemy AI will hide and ambush player if possible.
Enemy AI will dodge mortar fire correctly.
Enemy AI will fire less 40mm and RPG.
Balance the weight of actions.
Small change on enemy equipment templates.