Jagged Alliance 3
Overhaul - Tactical Enemy [!!!Obsoleted!!!]
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Обновление: 31 авг. 2023 г. в 8:14

V1.5 (Quick Fix)

Fix a bug that Legion Brute sometime uses unarmed attack.

Обновление: 30 авг. 2023 г. в 9:22

V1.5 Released

During scout phase, the enemy will move faster.
The enemy team is more likely to attack together.

Обновление: 25 авг. 2023 г. в 9:38

V1.3 (Quick Fix)

Fix a bug that last AI can take buckshot without shotgun.
Fix a bug that Goon-Elite won't dual holding.

Обновление: 22 авг. 2023 г. в 13:47

V1.3 (Quick Fix)

Fix multi-load bug.

Обновление: 22 авг. 2023 г. в 12:37

V1.3 (Game Update)

Rewrite some codes to fit the update.
Last standing AI will charge towards player.
Fix a small bug of LoofDef.

Обновление: 21 авг. 2023 г. в 20:45

V1.3 Released

Make the AI (especially sniper) less likely to hide in the very back.
Add a new policy "formation", will make some AI tend to stay together.

Обновление: 20 авг. 2023 г. в 23:09

V1.2 (Rename)

It is not "better", just different.

Обновление: 19 авг. 2023 г. в 2:36

V1.2 (Fix)

Fix max attack of RPG.
Fix mismatch between perks and archetypes.
Enemy may have different scout behavior based on the role.

Обновление: 18 авг. 2023 г. в 12:32

V1.2 Released
(This version should be stable for a while.)

AI and equipment changes also apply to militia.
Change the scout behavior that AI will approach with more caution.
Reconstruct archetype-related codes.

Обновление: 17 авг. 2023 г. в 19:27

V1.1 (AI Update)

Enemy AI will hide and ambush player if possible.
Enemy AI will dodge mortar fire correctly.
Enemy AI will fire less 40mm and RPG.
Balance the weight of actions.
Small change on enemy equipment templates.