Teardown
ExoMech
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更新于:12 月 23 日 下午 1:18
作者:Laz

New weapons: guns, power fists, dual wielding

minor walking animation improvement.

Slightly better execution animation on the Forgotten mech

更新于:12 月 21 日 上午 2:33
作者:Laz

Minor bug fix with the prior update
The legs had no maximum limit how long a step could take a low speeds so it would start off dragging its feet for a few seconds

更新于:12 月 20 日 上午 9:49
作者:Laz

Added back the Forgotten Miner with the updated animation system and a new animation added. Design adjusted to work with third person. Added the required options, such as breakable arms and tools and registry communication with the Forgotten drones to make it work.

Pilot position slightly adjusted with more arm room.
Headlights enabled

Animation improvements:
While reaching forward it is now stable (rather than regularly jumping a bit to the side)
Feet: logic simplified
feet: Calculating if one of the feet are over stretched
feet: if a foot is over stretched finish stepping quicker with the other one
feet: fixed some bugs in the logic hopefully making the animation smoother
feet: if one leg is stretched a lot, the torso stops moving to wait for it

Fixed bugs
Could fly by spamming the jump button.
Camera angle was calculated inaccurately so up / down rotation of arms worked unexpectedly.
When using arrows to rotate view, the forward button is tied to mech forward facing, not camera.

更新于:12 月 15 日 下午 12:44
作者:Laz

Fixed the bug where it would walk back to a prior position when spawning.
Slight animation fix with hammer smash (downward), torso is no longer pushed back by the force of the hammer

Lots of little refactoring.

更新于:1 月 31 日 下午 12:11
作者:Laz

Switched off some debugging options

更新于:1 月 31 日 上午 11:48
作者:Laz

The sword actually cuts things.
First person camera is fixed.
Slight aim assist with throwing stuff.
Headlight is off by default.

Major refactoring of how the code works to make it easier to update and create new animations. Variable names are more sensible and some bits are automated.

Push while punching is based on actual contact with the shape. Meaning it's more reliable, easier to adjust and it won't start slowly pushing targets away before making contact.

Grabbing stuff is more reliable and performant as it uses AABB instead of raycasts.

Fixed some bugs. Some examples
-push for some punch types didn't happen (esp on left)
-center of mass was off sometimes moving weirdly

Smoother arm animation for arms
-fixed regular arm shaking while standing still
-a lot more sensible interpolation for arm positions. For example both lower and upper arm rotate to reach target pose at the same time, keyframes are smoothed out so it doesn't stop in between key frames
-holding tools is less 'floppy'
-removed the 2 handed grab as it never worked properly
-holding heavy objects reduces arm speed instead of becoming unstable

Smoother animation for feet
-feet actually collide with the ground after a jump
-stronger legs when landing from a jump so the torso won't hit the ground
-torso remains stable while jumping
-moves slower sideways
-legs 'brace for impact' after a jump
-legs are a bit closer
-it won't be slowly pushed back while attacking but not pressing movement buttons
-step sizing at slower speeds is better
-legs collide when preparing for a jump

Lighter body

更新于:2024 年 12 月 27 日 上午 11:44
作者:Laz

Smoother animation, especially when landing after a jump.
There are proper limits on the legs so they don't twist to very weird angles.

更新于:2024 年 12 月 27 日 上午 9:37
作者:Laz

Definitely fixed the crashing issue this time.
Confirmed it was caused by a division by which was the default value. This would be unlikely to occur at high framerates.

更新于:2024 年 12 月 25 日 下午 3:09
作者:Laz

Updated model to fit the new player model sitting inside

Little animation improvements
-arms push back less on torso, constrained against other arm segments
-Reduced issues with feet animation, it detects 'discomfort' and will step away from uncomfortable position even if the final step is close, also jumps a bit less high to reduce issues with landing animation.

Startup time adjusted so you can see the canopy closing, and it's based on dt rather than counting frames now

Fixed follow cam

更新于:2024 年 12 月 25 日 上午 8:02
作者:Laz

Minor update for the previous one, fully removed references to old functions no longer used