Barotrauma
Polythreme
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Aggiornamento: 29 set, 18:25

toned down engine to 550 to coincide with some engine calculation changes, needs upgrades to hit full scout stride.

Aggiornamento: 18 set, 8:41

large pass on calibrating the non-ballast design to function better

Aggiornamento: 2 giu, 19:24

some sort of mod rot on the medbay hulls last update when I redid reactor caused there to be a gap between the right and center hull

Aggiornamento: 4 mag, 6:10

Ladder fixes

Aggiornamento: 28 apr, 8:59

updated reactor

Aggiornamento: 21 gen, 7:25

Entirely recoded the ballast system to use full hulls in each room rather than seperate micro ballasts at the bottom of the rooms, doesn't seem to lag.... here is hoping the extra components work fine, ballast levels are kind of crazy.

Sub sits and sways even at full stop less than a meter giving it a constant rolling deck feel without bobbing up and down too much very odd, kind of like it. as its quite age of sail.

Aggiornamento: 15 gen, 23:25

fixed waypoints for bots to repair and get off/on ladders better.

BIG problem with shell floors not letting water in for some unknown reason trying to get a fix will update when I do!

Aggiornamento: 29 set 2024, 21:36

when hulls got updated gap on main hatch is now 2 pixels out of the hull, added a gap sorry about that.

Aggiornamento: 27 set 2024, 22:13

no target on small parts by hatches and doors so monsters do not get stuck trying to rip open tiny areas while trying to get at the crew.

Aggiornamento: 9 set 2024, 7:29

Waypoint improvements in bridge and railgun periscope, should also have better movement on repairs.