Barotrauma

Barotrauma

Polythreme
Menampilkan1-10 dari 61 kiriman
< 1  2  3  4  5  6  7 >
Pembaruan: 29 Sep @ 6:25pm
berdasarkan Draconis🐊

toned down engine to 550 to coincide with some engine calculation changes, needs upgrades to hit full scout stride.

Pembaruan: 18 Sep @ 8:41am
berdasarkan Draconis🐊

large pass on calibrating the non-ballast design to function better

Pembaruan: 2 Jun @ 7:24pm
berdasarkan Draconis🐊

some sort of mod rot on the medbay hulls last update when I redid reactor caused there to be a gap between the right and center hull

Pembaruan: 4 Mei @ 6:10am
berdasarkan Draconis🐊

Ladder fixes

Pembaruan: 28 Apr @ 8:59am
berdasarkan Draconis🐊

updated reactor

Pembaruan: 21 Jan @ 7:25am
berdasarkan Draconis🐊

Entirely recoded the ballast system to use full hulls in each room rather than seperate micro ballasts at the bottom of the rooms, doesn't seem to lag.... here is hoping the extra components work fine, ballast levels are kind of crazy.

Sub sits and sways even at full stop less than a meter giving it a constant rolling deck feel without bobbing up and down too much very odd, kind of like it. as its quite age of sail.

Pembaruan: 15 Jan @ 11:25pm
berdasarkan Draconis🐊

fixed waypoints for bots to repair and get off/on ladders better.

BIG problem with shell floors not letting water in for some unknown reason trying to get a fix will update when I do!

Pembaruan: 29 Sep 2024 @ 9:36pm
berdasarkan Draconis🐊

when hulls got updated gap on main hatch is now 2 pixels out of the hull, added a gap sorry about that.

Pembaruan: 27 Sep 2024 @ 10:13pm
berdasarkan Draconis🐊

no target on small parts by hatches and doors so monsters do not get stuck trying to rip open tiny areas while trying to get at the crew.

Pembaruan: 9 Sep 2024 @ 7:29am
berdasarkan Draconis🐊

Waypoint improvements in bridge and railgun periscope, should also have better movement on repairs.