Caves of Qud

Caves of Qud

Crungle Mode!
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更新于:5 月 25 日 下午 8:33
作者:kernelmethod

Crungle Mode version 1.0.0

- Fixed some blueprint merges that were no longer valid.

更新于:2024 年 6 月 11 日 下午 3:10
作者:kernelmethod

Updates to Crungle Mode to make it compatible with Spring Molting.

Fixed a separate bug in Crungle Mode that could mess up navigation between windows when starting a new game.

更新于:2023 年 12 月 20 日 下午 5:41
作者:kernelmethod

Fixed some code that would otherwise be deprecated in Q1 / Q2 of 2024.

更新于:2023 年 11 月 4 日 下午 8:26
作者:kernelmethod

Fix an API incompatibility in game version 2.0.206.18.

更新于:2023 年 10 月 12 日 下午 11:40

Hotfix to add a Subtype property to the player for mods that depend on the presence of that property.

This fix also adds some more machinery to make Crungle Mode a little more robust to changes in Qud's boot handlers, for future updates.

更新于:2023 年 8 月 12 日 下午 10:49

Version 0.3.2:

Reduce Svardym sampling probability when spawning in the Palladium reef.

更新于:2023 年 8 月 12 日 下午 12:38

Fix a softlock when spawning with CryptSitterBehavior.

Bump version to 0.3.1.

更新于:2023 年 8 月 11 日 下午 6:46

Add new features to Crungle Mode:

- A Tomb of the Eaters starting biome
- Roleplay and Classic modes

Bump version to 0.3.0.

更新于:2023 年 8 月 1 日 下午 7:35

Fix an issue where faction reputation (as shown in the Factions screen) did not accurately reflection other factions' feelings toward the player.

Bump version to 0.2.0.

更新于:2023 年 7 月 28 日 上午 11:52

Add additional checks before provisioning players with initial waterskins to handle certain edge cases.