Barotrauma
Retalented
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Actualización: 5 MAY 2024 a las 5:57
por Racc

=hotfix

Actualización: 5 MAY 2024 a las 4:05
por Racc

=Small tweaks and fixes

Actualización: 1 MAY 2024 a las 11:07
por Racc

=small tweaks
=fixed the oopsie in captains talent tree
=new talent for security
=moved supreme battery recipe to T4 talent (Arc Wizard)

Actualización: 29 ABR 2024 a las 12:20
por Racc

=Added animations to afflictions
=Added reduced organ damage to Bloody Business
=Increased nicotine addiction severity from smoking more than 1 captain's pipe or 0.66 of a cigar
=Nerfed a lot of talents in order to make choices.
=Realized the severity of me removing a choice in Captains Politician tree, reverted most of the changes in T2 and T3 choices.
=Some talents got reduced dual-wield penalty for mod compatibility/just the machinepistol if running Vanilla

Actualización: 26 ABR 2024 a las 12:40
por Racc

=Fixed issues introduced by newest game update
=Sleeping in beds now accelarates up to 2 minutes after laying.
=The effect resets after 9 seconds from leaving the bed
=Intergrated new Vanilla talents rework solutions.
=Updated exosuit resistances to the new Vanilla values
=Removed Combat Exosuit
=Rewrote few talents from scratch

Actualización: 21 ABR 2024 a las 2:26
por Racc

=small tweaks
=updated workshop page (1/2)

Actualización: 20 ABR 2024 a las 14:49
por Racc

=40mm Landmine and Landmine tweaks
=Mudraptor Shell doesn't have 2x stun resistance
=Oiled machinery and Zealouse Worker swapped (in terms of being a passive)
=Silent cigar buff (smoke full to find out)
=Clown Power now is a 'glass cannon' affliction.
=Husk Power is now weakening against Burns.
=Cleaned up some talent descriptions.
=Charge Leader doesn't have a hidden Deputy buff anymore.

Actualización: 20 ABR 2024 a las 5:39
por Racc

=Smoking became more dangerous for the funny.
=Rum lasts longer for drinking purposes, more effective vs Husk Infection.
=Sailor with No Name now has resistances to the new addiction+withdrawal.

Actualización: 19 ABR 2024 a las 4:51
por Racc

=SMG - lower fire rate, less penetration, standard ammo has negative effectiveness against armor
=AR - reverted the name and description changes, higher fire rate, back to 20 rounds magazine, same vanilla damage, less stun, 37.5% armor penetration
=HMG - small reduction to target impulse of bullets.

Actualización: 18 ABR 2024 a las 13:53
por Racc

=Added Deep Tissue resistance to security gear and armors