武装突袭3

武装突袭3

Simple Persist
正在显示第 1 - 10 项,共 25 项条目
< 1  2  3 >
更新于:2024 年 9 月 29 日 上午 2:06
作者:Tad

Updated fnc_setobjpos to fall back to last stored position if BIS_fnc_findSafePos fails.

This should stop randomly being sent to 0,0,0 because ARMA cant' find a safe position.

更新于:2023 年 11 月 28 日 上午 9:10
作者:Tad

Added the ability to utilise Role Based player data.

Please see the wiki on how to configure this, it requires additional setup.
https://github.com/Toakan-Network/SimplePersist/wiki#for-role-based-saving

更新于:2023 年 9 月 4 日 上午 10:45

更新于:2023 年 8 月 27 日 上午 9:56

更新于:2023 年 8 月 27 日 上午 9:05

Added logging to legacy check - Toakan
Added Playerinfo log to getPlayerData - Toakan
Added default value logging - Toakan
Added Escaping EH when server joins
Logging player name, not slot variable name
Change player name from player variable
Fixed missing filename for Medical restore log
Fixed restore for Rations and the logging

更新于:2023 年 8 月 27 日 上午 7:51

Pushed a breaking change, missed by validation. Should resolve the InitSP module now.

更新于:2023 年 8 月 27 日 上午 7:36

Added: Additional Debug around Player restore
Fixed: Incorrect error displayed when setting MissionGroup options
Fixed: Debug options missing filename in player restore

更新于:2023 年 8 月 26 日 下午 12:11

Finally sorted the Binarize feature out for AddonBuilder...

更新于:2023 年 8 月 26 日 上午 10:10

Added - Turn off damage during player restore
Added - Debug logging for Player damage
Added - Check if ACE body parts are damaged before attempting to restore them, should speed up a little bit.
Fix - Default values being provided for ACERations system are empty array
Fix - Duplicate damage being reused in restore, this should stop restores completely breaking players legs

更新于:2023 年 7 月 28 日 上午 8:24

Added ACE Rations to save data, should now store and restore on player connections.

Make sure you take food with you :D