Tabletop Simulator

Tabletop Simulator

Nature Incarnate Expansion for Spirit Island - OBSOLETE
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更新于:2023 年 12 月 20 日 下午 4:12
作者:lolzax

Simplified code for casting down drowned lands.
Fixed the positions of the drowning bags.
Fixed the size/position of SetupChecker panes (partially covered by HME).

更新于:2023 年 12 月 17 日 下午 12:07
作者:lolzax

Updated all scripts with "Setup" tags to match the latest updates in the base game mod.
Included in this is a fix for many spirits/aspects that required objects from outside of the spirit panels, which would not work with the spirit duplication system.

更新于:2023 年 12 月 7 日 上午 10:09
作者:lolzax

Adjusted incarna to have an updated model fixing an issue where having no presence on the board except the incarna triggered the loss condition (the ray cast was missing the island board as the origin point was different).
Adjusted the deeps token for the same reason with the drowning option in the right click menu.
Adjusted quake token to follow, albeit no direct need to.
The vitality token in roots' setup is not updated as the base spirit island mod does not have updated models and so these would not stack any more. Will update if such a change happens to the base mod.

更新于:2023 年 11 月 29 日 下午 1:56
作者:lolzax

Removed a line of code which set the impend script/info object to be uninteractable on reopening a saved game. This caused the object to not move when changing seats.

更新于:2023 年 11 月 26 日 下午 5:30
作者:lolzax

Added the "Time Passes" tag to the larger surges scenario as that was missing with the previous update

更新于:2023 年 11 月 26 日 上午 5:10
作者:lolzax

Apparently lots of changes somehow got reverted, this hopefully has fixed those (deeps tokens, DUE impend system, quake tokens, stranded code and surges code)

更新于:2023 年 11 月 25 日 下午 5:47
作者:lolzax

Put the code in for destiny unfolds because I seemingly forgot to put the correct version in last time.
Changed the tag on the endless dark to "Island Tile" to function with latest changes.

更新于:2023 年 11 月 25 日 下午 12:36
作者:lolzax

Updated to work with version 4.0.4 of the Spirit Island mod!

Working with iakona to have some necessary/greatly-simplifying features added to the base mod, some new features now work due to changes there rather than directly from this mod.

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Dances Up Earthquakes "Impending" mechanic now has a functioning automated way to count the energy for each card.
Stranded aspect now has a button counter rather than physical tokens to track the pushes. Also spawns an isolate marker every turn.
The new scenarios now have scripting!
Added broadcasts to Deeps and Dances Up Earthquakes explaining how to use them.
Updated models to all incarna and spirit tokens now using high quality SVG images rather than photos/scans. Models also have collision meshes to reduce awkwardly stacking objects that shouldn't.
Readjusted the movement of table pieces to better fit all of the spirits.
Removed outdated scripting on all of the aspects.
Fixed the scale of aspect cards to now match the base game.

There may be other changes, this is all I had written down and can remember.

If there are any bugs, please let me know! (Especially with the surges scenario as I had to do some quick last minute changes to that.)

更新于:2023 年 9 月 13 日 下午 3:30

Updated to function with SI mod version 4.0.3.
Edited horizontal aspect cards to be "sideways" for nicer viewing within bags. Updated Nourishing to match.
Habsburg Mining Expedition no longer patches any other adversaries on load in order to function in dual adversaries, should make loading more smooth.
Wandering Voice Keens Delirium and Wounded Waters Bleeding now both have special element markers on their tracks.
Wounded Waters Bleeding also has healing markers spawn at the start of the game.
For a temporary fix to the new Scenarios not appearing in the drop-down list, Habsburg Mining Expedition starts inside the Nature Incarnate bag and spawns with slight delay.

更新于:2023 年 9 月 13 日 下午 3:29

Update didn't seem to upload, ignore this