全面战争:战锤3

全面战争:战锤3

DeepWar AI
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更新于:12 月 15 日 下午 1:34
作者:Forlorn

- Deleted Ogre Camp Code

Apparently modders cannot change how Ogre's use the camps anymore... don't blame me when they put down a camp in allied territory auto-raiding until the allies declare war on them, even though there will be many enemy territories nearby.

更新于:12 月 15 日 下午 1:26
作者:Forlorn

更新于:6 月 26 日 下午 7:15
作者:Forlorn

- Added tweaks to improve new aggro profiles for every personality.
- Greatly improve chances most factions will defend their last settlement (which is usually their capital) instead of fleeing.
- Improved Wood Elf and High Elf aggression logic. Both should behave more consistently with their lore.

更新于:6 月 18 日 下午 1:53
作者:Forlorn

- Should have fixed issue with WoodElves going a bit too ham

更新于:2 月 9 日 上午 10:01
作者:Forlorn

- Major improvement to how the GDS system handles colonization logic. Now focuses on bordering regions when looking to colonize 99% of the time. This was a problem in Vanilla AI. Empires expand more carefully and won't stray far from friendly territory as a result. AI is more aggressive since less armies will focus on expansion.

更新于:2 月 1 日 上午 7:15
作者:Forlorn

- Toned down the movement range on what tasks the AI will search for (less traveling for AI as result).

更新于:1 月 11 日 上午 8:15
作者:Forlorn

- Tightened up AI movement logic vs Player. Trying to stop instances where AI needlessly moves into player attack range.
- Legendary difficulty now includes a +20% anti-player bias, for those who want it.

更新于:1 月 10 日 上午 8:32
作者:Forlorn

- Reduced Skulltaker AI's chances of rolling a high faction potential by about 12%. Skulltaker's chances of winning Lustria is nerfed to be more equal with Lizards.

更新于:1 月 6 日 上午 12:18
作者:Forlorn

- Brought back map AI for Karl, Elspeth, Miao, Zhao, and Morathi for thematic reasons

更新于:1 月 4 日 下午 10:09
作者:Forlorn

- Removed new Omens of Destruction factions "region map hints"
- Relaxed Ogre Camp Disband rules (since it's now free), and reversed Camp deploy logic: higher meat levels increases chance for camp deployment and vice versa (since camps consume meat more than produce).