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When the mod works as intended, its pretty decent.
But eventually some factions break completely - stop moving, recruiting etc (patch 6.3.3). Removing the mod fixed the issue on the very next turn.
Fixing AI seems like an impossible task. You can get it in a decent state by tweaking values (which is what all AI mods do - mostly by trial and error), but every major patch is likely to break stuff.
I dont think its a mod or modder issue - the system CA provides is just shit. It would require a complete overhaul on their part.
For now though, sadly i cant recommend this mod.
Chinese guy: It shouldn't slow turns down that much. The AI does think more but on my (nice) PC I've never seen any serious slow downs. Turns naturally slow down in vanilla as the game goes on as well.
With this mod, turns take longer and longer in an exponential way.