Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
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Update: Jan 27 @ 5:12pm

Added:

- Converted SMG, a common vintage in 5.56x45.

Update: Jan 26 @ 7:46am

Changed:

- New tags on backpacks (Native Mod Compatability)

- Combat Fatigues have a slight speed bonus, Medic Fatigues got half. Better for bearing weight without feeling the bulk.

Update: Jan 11 @ 11:21am

Added:

- Brawler’s Attire, an uncommon clothing item with a low chance to show up alongside normal attire.

Changed:

- Weapons Adjusted for best Gauge Kit interaction

- Minor adjustments and refinements

- Assault Submachine Guns now have their abreviation fully drawn out.

Update: Jan 1 @ 12:32pm

Fixed:

- Weapons now have their barrelpos improved, as to reduce the headache of being barrel stuffed an extra foot away than your should.

Update: Dec 28, 2024 @ 9:49am

Added:

- Cultivator's Omen, a Husk Cultist weapon.

Update: Dec 26, 2024 @ 1:32pm

Changed:

- Coalition Exoskeleton had it's faction stripped from it, now existing as Powered Exoskeleton

Update: Dec 26, 2024 @ 1:25pm

Added:

- Sealing Tool, a welding variant that's much more effective at quick fixes, but with a much smaller casting range. Best used on doors.

Update: Dec 23, 2024 @ 5:07pm

Changed:

- Made ammo have a genetic tag to allow better cross-compatability.

Update: Dec 22, 2024 @ 12:38pm

Added:

- Jackhammer, a vintage 8-Gauge shotgun.

Changed;

- Blasters got a little more refined.

- 8-Gauge skillcheck reduced for single-shot.

Update: Dec 21, 2024 @ 8:20am

...I forgot to post this one's Quality update as well.