Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
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Uppdatering: 27 jan @ 17:12

Added:

- Converted SMG, a common vintage in 5.56x45.

Uppdatering: 26 jan @ 7:46

Changed:

- New tags on backpacks (Native Mod Compatability)

- Combat Fatigues have a slight speed bonus, Medic Fatigues got half. Better for bearing weight without feeling the bulk.

Uppdatering: 11 jan @ 11:21

Added:

- Brawler’s Attire, an uncommon clothing item with a low chance to show up alongside normal attire.

Changed:

- Weapons Adjusted for best Gauge Kit interaction

- Minor adjustments and refinements

- Assault Submachine Guns now have their abreviation fully drawn out.

Uppdatering: 1 jan @ 12:32

Fixed:

- Weapons now have their barrelpos improved, as to reduce the headache of being barrel stuffed an extra foot away than your should.

Uppdatering: 28 dec, 2024 @ 9:49

Added:

- Cultivator's Omen, a Husk Cultist weapon.

Uppdatering: 26 dec, 2024 @ 13:32

Changed:

- Coalition Exoskeleton had it's faction stripped from it, now existing as Powered Exoskeleton

Uppdatering: 26 dec, 2024 @ 13:25

Added:

- Sealing Tool, a welding variant that's much more effective at quick fixes, but with a much smaller casting range. Best used on doors.

Uppdatering: 23 dec, 2024 @ 17:07

Changed:

- Made ammo have a genetic tag to allow better cross-compatability.

Uppdatering: 22 dec, 2024 @ 12:38

Added:

- Jackhammer, a vintage 8-Gauge shotgun.

Changed;

- Blasters got a little more refined.

- 8-Gauge skillcheck reduced for single-shot.

Uppdatering: 21 dec, 2024 @ 8:20

...I forgot to post this one's Quality update as well.