Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
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Update: Apr 28 @ 12:45pm

Added:

- New blaster cell: Overcharged.
Less shots, but more devastating. Do not stand too close to the point of impact.

Update: Apr 12 @ 7:01pm

Fixed:

- Missing Text and fab recipes.

Update: Apr 12 @ 6:50pm

Added:

- Cluster Munitions; Bouquet of Grenades, Bundle of Pipebombs, and Lure Cluster Grenades.

- Unidentifiable Heavy Carrier Rig, a rare findable armor set.

Fixed:

- Some mixels on the Helmets

Update: Apr 11 @ 11:50am

Changed:

-Leverguns now openly work with Captain Talents.
Upon learning that Leverguns have been benefitting from Captain skills, I have decided to fix the bugs related and override the text to accomodate.

Update: Apr 7 @ 1:44pm

Changed:

- Renegade Assault Shotgun resprited.

Update: Apr 6 @ 9:54am

Changed:

- Some sprite fixes and changes.

Update: Apr 3 @ 1:36pm

Changed:

- Adapted to new EHA model

- Patrol Cap sprite detail improved.

Update: Apr 1 @ 1:38pm

Changes:

- Marksman-grade weapons now benefit from the Rifleman perk.

Update: Mar 31 @ 2:33pm

More ammo economy changes!

Changed:

- Most specialty ammunition doesn't require the normal in crafting, instead having a decent cost makeup.

- Renegade Compact Grenade Launcher now has a reduced launch velocity, as to make up for the fact it's one-handed.

Fixed:

- You cannot use gauge sets for magazine manufacturing anymore. If you used this bug without notifying me of it, you are greedy and selfish.

Update: Mar 30 @ 9:38am

Changes:

- Noise-Cancelling Headset is now Industrial Headset, and comes with a fitted worklight. No batteries required yet.

Fixes:

- Industrial Headset no longer has several recipes.