Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
Affichage des entrées 11-20 sur 178
< 1  2  3  4 ... 18 >
Mis à jour le : 28 avr. à 12h45

Added:

- New blaster cell: Overcharged.
Less shots, but more devastating. Do not stand too close to the point of impact.

Mis à jour le : 12 avr. à 19h01

Fixed:

- Missing Text and fab recipes.

Mis à jour le : 12 avr. à 18h50

Added:

- Cluster Munitions; Bouquet of Grenades, Bundle of Pipebombs, and Lure Cluster Grenades.

- Unidentifiable Heavy Carrier Rig, a rare findable armor set.

Fixed:

- Some mixels on the Helmets

Mis à jour le : 11 avr. à 11h50

Changed:

-Leverguns now openly work with Captain Talents.
Upon learning that Leverguns have been benefitting from Captain skills, I have decided to fix the bugs related and override the text to accomodate.

Mis à jour le : 7 avr. à 13h44

Changed:

- Renegade Assault Shotgun resprited.

Mis à jour le : 6 avr. à 9h54

Changed:

- Some sprite fixes and changes.

Mis à jour le : 3 avr. à 13h36

Changed:

- Adapted to new EHA model

- Patrol Cap sprite detail improved.

Mis à jour le : 1 avr. à 13h38

Changes:

- Marksman-grade weapons now benefit from the Rifleman perk.

Mis à jour le : 31 mars à 14h33

More ammo economy changes!

Changed:

- Most specialty ammunition doesn't require the normal in crafting, instead having a decent cost makeup.

- Renegade Compact Grenade Launcher now has a reduced launch velocity, as to make up for the fact it's one-handed.

Fixed:

- You cannot use gauge sets for magazine manufacturing anymore. If you used this bug without notifying me of it, you are greedy and selfish.

Mis à jour le : 30 mars à 9h38

Changes:

- Noise-Cancelling Headset is now Industrial Headset, and comes with a fitted worklight. No batteries required yet.

Fixes:

- Industrial Headset no longer has several recipes.