Crusader Kings III

Crusader Kings III

Dark Ages
正在显示第 91 - 100 项,共 158 项条目
< 1 ... 8  9  10  11  12 ... 16 >
更新于:2024 年 8 月 2 日 上午 4:56
作者:Cardolam

Version 1.61 (02/08/2024)

- Compatched Dark Ages with Unofficial Patch
- Fixed two typos in a tooltip of the event "A Great Diplomatic Opportunity"
- Reduced the Stress penalty in one option of the event "A Great Management Opportunity"
- Reduced the Stress penalty in one option of the event "A Great Diplomatic Opportunity"
- Started coding a new event pool that delays the appearance of genetic traits along the childhood (*)
- Reduced the chances to vanilla level of getting genetic traits (was implemented in DA to be a tad bit higher)


(*) - Will also code a game rule to optionally keep the vanilla system of knowing on birth what are the genetic traits of the children

更新于:2024 年 7 月 26 日 上午 4:23
作者:Cardolam

Version 1.60 (26/07/2024)

- Scaled the modifiers about recovering from plague to be in line with the plague loss of development rate
- Increased the control bonuses of "Long Term Plans" event option
- Reduced the requirements of the "Dynasty of Many Crowns" decision. Now it can be enacted if 5 members of a dynasty are independent Kings (is 10 in vanilla).
- Fixed the "Create Alliance" Character Interaction, was not creating the alliance
- Your vassals cannot demand the organization of the Estates of the Realm anymore if you are at war
- Fixed a consequence of plagues on the payment for infrastructure that could create a duplication of the payments for the same infrastructure level
- Removed a stress impact if you don't want to pay for infrastructure. Being Generous has nothing to do with it
- Added a Stress impact if you don't want to pay for infrastrucure. Having level 5 of Stewardship education is reason enough to gain some stress

更新于:2024 年 7 月 19 日 上午 3:25
作者:Cardolam

Version 1.59 (19/07/2024)

- Cleaned up the code in the pregancy result modifiers
- Reduced the probability of getting Shrewd, Dull, Strong, Weak, Loyal and Disloyal traits
- Reduced the impact of certain traits presence in parents in their occurence of the children (see traits above)

更新于:2024 年 7 月 11 日 上午 2:06
作者:Cardolam

Version 1.58 (11/07/2024)

- Reduced the chances a Depressed character attempts suicide
- Changed the way wound recovery works for AI

更新于:2024 年 7 月 5 日 上午 4:06
作者:Cardolam

Version 1.57 (05/07/2024)

- Fixed first option of the event "Markets and Fairs" to apply the right modifiers
- Cleaned script values of non used variables
- Fixed two formulas pertaining artifacts
- Reduced by a factor of 3 the frequence of purges for the AI to pick
- Halved the probabilities of the AI picking the "Finance Piracy Operation" decision

更新于:2024 年 6 月 23 日 上午 7:27
作者:Cardolam

Version 1.56 (23/06/2024)

- Fixed Martial not giving bonus to travel safety
- Fixed Stewardship not giving bonus to travel speed
- Fixed Stewardship giving 1 bonus domain limit per 6 points of Stewardship instead of 5

更新于:2024 年 6 月 20 日 上午 3:47
作者:Cardolam

Version 1.55 (20/06/2024)

- Fixed the "Recruit Specialist" for Kingdoms that was costing 500 gold(!!!!) instead of the true 50 gold
- Increased the chances of successfuly find someone after enacting the "Recruit Specialist" decision
- Reduced the chances of getting a murder event due to high Dread (didn't touch the base chance)
- Added granularity to Call to War actions. Now the allies personality traits will weight much more in their desire to go to war (*)
- Compatched with latest "Unoficial Patch"


(*) - This is specially true for offensive wars. What remains to be done is to link probability of answering the call with distance (longer distances will impose ever bigger penalties)

更新于:2024 年 6 月 13 日 上午 4:10
作者:Cardolam

Version 1.54 (13/06/2024)

- Finished coding Vassal event pool
- Included the new Vassal event pool into the on_actions (thus, included in the game now)
- Fixed a bug in the event "The Drums of War" to provide modifiers with the proper levy's bonuses
- Removed an unnecessary loc file from all localizations except English
- Updated text to all localizations (*)


(*) - From time to time I update the non english localizations with the new text. English is of course always update



更新于:2024 年 6 月 5 日 上午 8:06
作者:Cardolam

Version 1.53 (05/06/2024)

- Fixed a typo in the text of the event "Deep Pockets"
- Fixed 23 modifiers where the proper control bonus/penalty to Control in Counties was not being applied
- Increased the potency of Mounted Patrols (decision to increase Control in Domain)
- Fixed a serious issue with localizations in languages other than English
- Coded Vassal event pool (80% done). Will be included in full once finished

更新于:2024 年 5 月 29 日 上午 2:07
作者:Cardolam

Version 1.52 (29/05/2024)

- Coded Vassal event pool (60% done). Will be included in full once finished