Crusader Kings III

Crusader Kings III

Dark Ages
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Opdatering: 16. aug. 2024 kl. 5:16

Version 1.63 (16/08/2024)

- Fertility was raised to vanilla levels, except for the 5% of characters that will be infertile (you can pick a rule to also disable infertility)
- Continued the coding of the delayed genetic traits system (still a long, long way to finish)

Opdatering: 9. aug. 2024 kl. 7:16

Version 1.62 (09/08/2024)

- Improved the text in the event "A Matter of Respect"
- Turned Dark Ages compatible with Sappho's Daughter mod
- Fixed AI tendency to release vassals
- Coded game rule to define how Guardians interact with Wards
- Fixed incorrect modifier icons in 5 instances
- Continued the coding of the delayed genetic traits system (still a long, long way to finish)

Opdatering: 2. aug. 2024 kl. 4:56

Version 1.61 (02/08/2024)

- Compatched Dark Ages with Unofficial Patch
- Fixed two typos in a tooltip of the event "A Great Diplomatic Opportunity"
- Reduced the Stress penalty in one option of the event "A Great Management Opportunity"
- Reduced the Stress penalty in one option of the event "A Great Diplomatic Opportunity"
- Started coding a new event pool that delays the appearance of genetic traits along the childhood (*)
- Reduced the chances to vanilla level of getting genetic traits (was implemented in DA to be a tad bit higher)


(*) - Will also code a game rule to optionally keep the vanilla system of knowing on birth what are the genetic traits of the children

Opdatering: 26. juli 2024 kl. 4:23

Version 1.60 (26/07/2024)

- Scaled the modifiers about recovering from plague to be in line with the plague loss of development rate
- Increased the control bonuses of "Long Term Plans" event option
- Reduced the requirements of the "Dynasty of Many Crowns" decision. Now it can be enacted if 5 members of a dynasty are independent Kings (is 10 in vanilla).
- Fixed the "Create Alliance" Character Interaction, was not creating the alliance
- Your vassals cannot demand the organization of the Estates of the Realm anymore if you are at war
- Fixed a consequence of plagues on the payment for infrastructure that could create a duplication of the payments for the same infrastructure level
- Removed a stress impact if you don't want to pay for infrastructure. Being Generous has nothing to do with it
- Added a Stress impact if you don't want to pay for infrastrucure. Having level 5 of Stewardship education is reason enough to gain some stress

Opdatering: 19. juli 2024 kl. 3:25

Version 1.59 (19/07/2024)

- Cleaned up the code in the pregancy result modifiers
- Reduced the probability of getting Shrewd, Dull, Strong, Weak, Loyal and Disloyal traits
- Reduced the impact of certain traits presence in parents in their occurence of the children (see traits above)

Opdatering: 11. juli 2024 kl. 2:06

Version 1.58 (11/07/2024)

- Reduced the chances a Depressed character attempts suicide
- Changed the way wound recovery works for AI

Opdatering: 5. juli 2024 kl. 4:06

Version 1.57 (05/07/2024)

- Fixed first option of the event "Markets and Fairs" to apply the right modifiers
- Cleaned script values of non used variables
- Fixed two formulas pertaining artifacts
- Reduced by a factor of 3 the frequence of purges for the AI to pick
- Halved the probabilities of the AI picking the "Finance Piracy Operation" decision

Opdatering: 23. juni 2024 kl. 7:27

Version 1.56 (23/06/2024)

- Fixed Martial not giving bonus to travel safety
- Fixed Stewardship not giving bonus to travel speed
- Fixed Stewardship giving 1 bonus domain limit per 6 points of Stewardship instead of 5

Opdatering: 20. juni 2024 kl. 3:47

Version 1.55 (20/06/2024)

- Fixed the "Recruit Specialist" for Kingdoms that was costing 500 gold(!!!!) instead of the true 50 gold
- Increased the chances of successfuly find someone after enacting the "Recruit Specialist" decision
- Reduced the chances of getting a murder event due to high Dread (didn't touch the base chance)
- Added granularity to Call to War actions. Now the allies personality traits will weight much more in their desire to go to war (*)
- Compatched with latest "Unoficial Patch"


(*) - This is specially true for offensive wars. What remains to be done is to link probability of answering the call with distance (longer distances will impose ever bigger penalties)

Opdatering: 13. juni 2024 kl. 4:10

Version 1.54 (13/06/2024)

- Finished coding Vassal event pool
- Included the new Vassal event pool into the on_actions (thus, included in the game now)
- Fixed a bug in the event "The Drums of War" to provide modifiers with the proper levy's bonuses
- Removed an unnecessary loc file from all localizations except English
- Updated text to all localizations (*)


(*) - From time to time I update the non english localizations with the new text. English is of course always update